The render pipelines are built with a post-tessellation vertex function (one for triangle patches; oneThe render pipeline descriptor also configures tessellation-specific properties.The tessellation factors buffer is dynamically populated by the compute kernel.= library.ma
Object: VK_NULL_HANDLE (Type = 0) | vkQueueSubmit() call includes a stageMask with VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BITand/or VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT bit(s) set when device does not have tessellationShaderThe spec valid usage text stat