您好,我正在尝试播放audio.wav从内部存储使用Superpowered::AdvancedAudioPlayer,但NDK总是通过打开失败: ENOENT (没有这样的文件或目录)异常。::AdvancedAudioPlayer(samplerate, 0); roll = new Superpowered::Roll(samplerate);
filter = new Supe
= properties.getProperty('superpowered.dir')
repositories { superpowered { // this is where you declare the "superpowered" static libraryheaders.srcDir "${superpowered_sd
= properties.getProperty('superpowered.dir')
repositories { superpowered { // this is where you declare the "superpowered" static libraryheaders.srcDir "${superpowered_sd
我该如何转换这一行:变成斯威夫特?以下是简化的目标C实现: SuperpoweredIOSAudioIO *audioIO;
SuperpoweredBandpassFilterbankunsigned int numberOfSamples, unsigned int samplerate, uin
我检查了Android的CrossExample,它反映了seek操作是在LoadSuccess回调中完成的,这似乎是Superpowered的线程上下文。我遇到了在播放音频的时候不能通过superpowered寻找播放器播放文件位置的问题。那么,在游戏进行中,寻找某个位置,这是有效的场景使用超强的SDK for android吗?