我根据"Linux Quick Start“指南从源代码构建了这个引擎。然后,我安装了Qt Creator,并按照"How to Set up Qt Creator for UE4“指南操作。我成功地设置并运行了UE4Editor,并创建了一个新的C++项目。不幸的是,当我尝试运行该项目时,它会抱怨: ? 当我按下"yes“时,会显示以下错误消息: ? /media/redacted-disk/UnrealEngine/Engine/Binarie
Building UE4Editor and ShaderCompileWorker...14.28.29910\bin\HostX64\x64\cl.exe', '"H:\ProjectA\Engine\Engine\Intermediate\Build\Win64\UE4Editor10.0.18362.0\winrt"'C:\msvs\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets