Building UE4Editor and ShaderCompileWorker...
Using
Visual Studio 2019 14.28.29913 toolchain (C:\msvs\2019\Professional\VC\Tools\MSVC\14.28.29910)
and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Unknown platform for action: command 'C:\msvs\2019\Professional\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\cl.exe',
arguments
'"H:\ProjectA\Engine\Engine\Intermediate\Build\Win64\UE4Editor\Development\VisualStudioDTE\dte80a.cpp"
/c /nologo /Fo "H:\ProjectA\Engine\Engine\Intermediate\Build\Win64\UE4Editor\Development\VisualStudioDTE\dte80a.obj"
/I .
/I C:\msvs\2019\Professional\VC\Tools\MSVC\14.28.29910\INCLUDE
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"'
C:\msvs\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5):
error MSB3073:
The command
"..\..\Build\BatchFiles\Build.bat
-Target="UE4Editor Win64 Development"
-Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild"
exited with code 6.从源代码生成UE4引擎(UE4Editor和ShaderCompileWorker)时出错。我已经尝试过多次清理和重建。似乎帮不上忙。我该如何解决这个问题?
发布于 2021-07-15 09:37:37
未知的操作平台:命令是关键。在您的解决方案中找到此字符串。您可以在unrealBuildTool中找到它。并在该行设置断点。问题可能是parseActionPlatform制造了错误。找出原因。可能是您的action.commandPath.fullname包含条件失败。试着把它修好。也许这个答案会被再次删除。但我不在乎。因为我修复了相同的问题,所以使用这两个解决方案。
https://stackoverflow.com/questions/67086802
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