我正在做一个3d虚拟家庭项目。除了碰撞检测之外,一切都很好。我用PointerLockControls做相机和运动。但我不知道如何确定所有可能方向上的碰撞。为了简单起见,我从(0,0,0,0)上的简单多维数据集的前向和后向碰撞开始: new THREE.Vector3(0, 0, 1),];function detectCollision() {var projector = new THREE.Projector();
for (var i = 0; i <
var check_pointerLock = 'pointerLockElement' in document ||'webkitPointerLockElement' in document;
console.log("Pointer lock exists");
//canvas element to