我有以下的渲染管道:
[Input texture that changes every frame] -> [3D content rendered on top of changing texture-> [Post processing shader] -> [Composited texture with post processing applied to input texture + 3Dto 3D content]。我正在考虑将3D内容渲染到屏幕外纹理(
-21 6-21 ' as col from dualselect '6-20 6-20 6-20 6-20 6-20 ' from dualselect '6-9 6-96-96-96-96-96-9 ' from dual)Mon: 6-21, Tue: 6-21, Wed: 6-21, Thu: 6-21, Fri: 6-21, S