我有以下的渲染管道:
[Input texture that changes every frame] -> [3D content rendered on top of changing texture-> [Post processing shader] -> [Composited texture with post processing applied to input texture + 3Dto 3D content]。我正在考虑将3D内容渲染到屏幕外纹理(
: Person) {}
getAge({age: 16, classes: '5-4'}) // ok
getAge({age: 20, salary: 1000, classes: '5-4'}) // Should be error but type checker success如何编写函数签名以防止getAge({age: 20,