我有以下的渲染管道:
[Input texture that changes every frame] -> [3D content rendered on top of changing texture-> [Post processing shader] -> [Composited texture with post processing applied to input texture + 3Dto 3D content]。我正在考虑将3D内容渲染到屏幕外纹理(
[86022.030544] usb 4-2: new SuperSpeed USB device number 2 using xhci_hcd [86032.041106] usb 4-2: New USB device strings: Mfr=2, Product=3, SerialNumber=1
[86032.041110] usb 4-2: Product