Texture2D mountainsTexture; Texture2D hillsTexture; Texture2D bulletTexture; Texture2D laserTexture; SpriteFont scoreFont; SpriteFont menuFont; Vector2 cloud1Position; Vector2 cloud2Position; Vector2 sunPosition ScreenManager.Game.Content.Load<SoundEffect>(“Player_Hit”); scoreFont = ScreenManager.Game.Content.Load<SpriteFont >(“ScoreFont”); menuFont = ScreenManager.Game.Content.Load<SpriteFont>(“MenuFont”); cloud1Position