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  • 来自专栏Unity3D

    【Unity3D】自动寻路系统Navigation实现人物上楼梯、走斜坡、攀爬、跳跃

    targetOne; public Transform targetTwo; public Transform targetThree; private NavMeshAgent navAgent distanceOne; private float distanceTwo; // Use this for initialization void Start () { navAgent = transform.GetComponent<NavMeshAgent>(); navAgent.SetDestination(targetOne.position); Distance(transform.position,targetTwo.position); if (distanceOne < 1f) { navAgent.SetDestination (targetTwo.position); } if (distanceTwo<1f) { navAgent.SetDestination

    12.8K64发布于 2020-03-11
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