我在用SDL2。我希望能够使用成员函数访问私有成员_renderer。
以下是相关代码:
Graphics.h
#ifndef GRAPHICS_H
#define GRAPHICS_H
class Graphics {
public:
Graphics();
~Graphics();
SDL_Renderer getRenderer();
private:
SDL_Renderer *_renderer;
#endifGraphics.cpp
#include <SDL2/SDL.h>
#include "Graphics.h"
SDL_Renderer Graphics::getRenderer(){
return _renderer;
}当我构建时,我的编译器会给出以下错误:
../source/src/Graphics.cpp: In member function ‘SDL_Renderer Graphics::getRenderer()’:
../source/src/Graphics.cpp:49:36: error: return type ‘SDL_Renderer {aka struct SDL_Renderer}’ is incomplete
SDL_Renderer Graphics::getRenderer(){
^
make: *** [source/src/Graphics.o] Error 1
source/src/subdir.mk:27: recipe for target 'source/src/Graphics.o' failed我如何解决这个问题,以便getRenderer()返回呈现器?
发布于 2016-02-07 07:50:11
SDL头文件不提供SDL_Renderer的定义。它是一个不透明的类型,只能通过指针或引用传递。将函数的返回类型更改为SDL_Renderer*。
SDL_Renderer* Graphics::getRenderer(){
return _renderer;
}https://stackoverflow.com/questions/35250833
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