我正在尝试编写一个WGSL着色器,它读取存储在存储缓冲区中的八叉树。问题是,编译器不喜欢我正在计算的访问存储缓冲区中的叶子的动态索引。wgpu产生以下验证错误:
thread 'main' panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_shader_module
Function [1] 'get_voxel' is invalid
Expression [68] is invalid
The expression [67] may only be indexed by a constant八叉树的结构使得我可以在GPU上遍历它。本文概述了该结构:https://developer.nvidia.com/gpugems/gpugems2/part-v-image-oriented-computing/chapter-37-octree-textures-gpu。
从本质上说,八叉树是一个IndirectionGrid的数组,每个IndirectionGrid的内存中正好有8个GridCell。网格单元可以表示指向另一个IndirectionGrid的指针,也可以表示某些数据。
让我们说,在其最深处,八叉树表示的是一个16x16x16网格。我想得到7,7,7的GridCell。我们知道,7,7,7在根IndirectionGrid的单元格0中,因为坐标的每个分量都小于中点。如果将坐标组件相加,就可以得到当前GridCell的索引。因为我在穿过一棵树,我在每一层都这样做。下面是演示这一点的不完整代码。
引起问题的是let cell = grid.cells[grid_index].data;
因此,最终我的问题是,动态指数是否被允许?有什么我能改变的东西能神奇地让它发挥作用吗?或者我需要更多的背景信息来了解WebGPU所做的权衡?
struct GridCell {
data: u32;
};
struct IndirectionGrid {
cells: array<GridCell, 8>;
};
[[block]]
struct VoxelVolume {
resolution: vec3<f32>;
size: vec3<f32>;
palette: array<u32, 256>;
indirection_pool: array<IndirectionGrid>;
};
[[group(2), binding(0)]]
var<storage, read> voxel_volume: VoxelVolume;
let COLOR_RED_MASK = 0xFF000000u;
let COLOR_GREEN_MASK = 0x00FF0000u;
let COLOR_BLUE_MASK = 0x0000FF00u;
let COLOR_ALPHA_MASK = 0x000000FFu;
let CELL_TYPE_MASK: u32 = 0xFF000000u;
let CELL_DATA_MASK: u32 = 0x00FFFFFFu;
fn get_voxel(pos: vec3<f32>) -> vec4<f32> {
let max_depth: i32 = 12;
let color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
var pool_index = 0u;
var grid_size = max(max(voxel_volume.size.x, voxel_volume.size.y), voxel_volume.size.z);
for (var i: i32 = 0; i < max_depth; i = i + 1) {
let grid = voxel_volume.indirection_pool[pool_index];
let grid_coord_x = select(1u, 0u, pos.x / grid_size < 0.5);
let grid_coord_y = select(1u, 0u, pos.y / grid_size < 0.5);
let grid_coord_z = select(1u, 0u, pos.z / grid_size < 0.5);
let grid_index = grid_coord_x + grid_coord_y * 2u + grid_coord_z * 2u * 2u;
let cell = grid.cells[grid_index].data;
let cell_type = cell & CELL_TYPE_MASK >> 16u;
switch (cell_type) {
case 1u: {
pool_index = cell & CELL_DATA_MASK >> 8u;
}
case 2u: {
let palette_index = cell & CELL_DATA_MASK >> 8u;
let palette_color = voxel_volume.palette[palette_index];
return vec4<f32>(
f32(palette_color & COLOR_RED_MASK >> 24u) / 255.0,
f32(palette_color & COLOR_GREEN_MASK >> 16u) / 255.0,
f32(palette_color & COLOR_BLUE_MASK >> 8u) / 255.0,
f32(palette_color & COLOR_ALPHA_MASK) / 255.0
);
}
default: {
// discard;
return vec4<f32>(pos.x / 16.0, pos.y / 16.0, pos.z / 16.0, 1.0);
}
}
}
discard;
}发布于 2022-02-02 18:39:05
索引到存储缓冲区是完全可以的。Naga不喜欢的是这一行:
let cell = grid.cells[grid_index].data;..。因为grid不是存储缓冲区,所以它只是一个“堆栈上”的值。
WGSL最近决定允许这样做,但Naga还没有实现必要的黑客攻击。就我个人而言,我不推荐任何人依赖这个。相反,您可以保留对存储缓冲区的引用:
let grid = &voxel_volume.indirection_pool[pool_index];
let cell = (*grid).cells[grid_index].data;这条路径不需要我们在SPIR输出中做出任何黑客/变通方法。
还请注意,最新的Naga (和Firefox)打印出了一个更详细的错误:
┌─ indexing.wgsl:25:39
│
25 │ let CELL_DATA_MASK: u32 = 0x00FFFFFFu;
│ ╭──────────────────────────────────────^
26 │ │
27 │ │ fn get_voxel(pos: vec3<f32>) -> vec4<f32> {
28 │ │ let max_depth: i32 = 12;
· │
40 │ │ let cell = grid.cells[grid_index].data;
│ │ ^^^^^^^^^^^^^^^^^^^^^^^ naga::Expression [73]
· │
65 │ │ discard;
66 │ │ }
│ ╰─^ naga::Function [1]
Function [1] 'get_voxel' is invalid:
Expression [73] is invalid
The expression [72] may only be indexed by a constanthttps://stackoverflow.com/questions/70910601
复制相似问题