我对Unity (以及一般的游戏开发)完全陌生。我遵循了很棒的简单教程Survival Shooter,我有一个问题:在这个教程中,我们将Y约束位置添加到刚体的角色,并将阻力值和角度阻力值设置为无穷大。既然这些设置阻止了角色移动到Y轴,我们如何才能使角色跳跃?
如果有人能帮我一把的话...
非常感谢!
发布于 2015-04-16 14:02:50
为什么要在Y轴上添加约束?你可以去掉它,然后添加重力,让你的球员贴近地面。在那之后,只需施加一个力,或者只是简单的平移,以设定的速度向上移动,让玩家跳跃,然后等待重力将他带回地面。
发布于 2017-04-12 20:56:33
这就是我跳下去要做的事情。
附注:您需要删除矢量上Y轴上的约束
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
public Vector3 force;
public Rigidbody rb;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.Space) && transform.position.y == 0) //Enter your y axix where ground is located or try to learn a little more about raycasting ill just use 0 for an example)
{
rb.AddForce(force);//Makes you jump up when you hold the space button down line line 19 will do so that you only can jump when you are on the ground.
} if (Input.GetKeyUp(KeyCode.Space))
{
rb.AddForce(-force); //When you realase the force gets inverted and you come back to ground
}
}
}发布于 2017-11-30 22:51:21
我会这样做,而不是在这篇文章中编辑代码。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Just : MonoBehaviour {
public Vector3 force;
public Rigidbody rb;
bool isGrounded;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && isGrounded == true) //Rember to got to your "Ground" object and tag it as Ground else this would not work
{
rb.AddForce(force);
}
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Ground")
{
isGrounded = true;
}
}
void OnCollisionExit(Collision collision)
{
isGrounded = false;
}
}你需要给你的地面物体分配一个叫做地面的标签,你需要创建一个你自己的标签,叫做地面,这并不难,你点击你的物体,然后在检查器的左上角有一个标签,然后你只需要创建一个新的标签,叫做地面。也请记住将其他值赋给您的player对象。
https://stackoverflow.com/questions/29666136
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