似乎当你使用"Build & Archive“之外的任何东西构建时,bitcode实际上并不会被发送到我的库中,并且任何人在他们的应用程序中链接到我的库并尝试在启用Bitcode的情况下执行build& Archive时,都会收到以下两个警告之一:
ld: 'Lookback(Lookback.o)' does not contain bitcode.You must rebuild it with bitcode enabled (Xcode setting ENABLE_<
TCPlayerSDK 不支持bitcode么?有更新包么?TCPlayerSDK.framework/TCPlayerSDK(TCPlayerView.o)' does not contain bitcode.You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library fromthe vendor, or disable bitcode for t
unity_demo/Xcode/Libraries/Plugins/iOS/libGCloudVoice.a(Wave_Audioprocess_AudioMixer.o)' does not contain bitcodeYou must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library fromthe vendor, or disable
You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated
library fromthe vendor, or disable bitcode for this target.我知道Bitcode是什么以及它有什么好处。可以通过简单地将目标生成设置中的Enable Bitcode选项设置为No来解决此错误。在此之后,所有的编译都没有任何错误,应用程序运行时没有任何问题。这里应该使用