rect = QRectF(self.fsize,self.fsize,width - self.fsize*2, height - self.fsize * 2) while(i < width .lineTo(i, waterY1) water2.lineTo(i, waterY2) i += 1 water1.lineTo(width -5,height) water2.lineTo(width-5,height) totalpath = QPainterPath() #totalpath.addRect rect = QRectF(self.fsize,self.fsize,width - self.fsize*2, height - self.fsize * 2) while(i < width .lineTo(i, waterY1) water2.lineTo(i, waterY2) i += 1 water1.lineTo(width
<Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=<em>Width</em> <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=Width <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=<em>Width</em> <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=Width <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=<em>Width</em>
<Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=<em>Width</em> <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=Width <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=<em>Width</em> <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=Width <Grid Width="{Binding RelativeSource={RelativeSource AncestorType=local:ObjectPropertyForm},Path=<em>Width</em>
< "width: " << width << "height:" << height; if(QT_VERSION == ARM_IMX287) this->resize(width
QRectF(self.fsize+2,self.fsize+2,width - self.fsize*2 -4, height - self.fsize * 2 -4) while(i < width lineTo(i, A*math.sin(w*i + self.m_offset + width/2*w) + k) i += 1 water1.lineTo(width -5,height) water2.lineTo(width-5,height) totalpath = QPainterPath() painter.drawRect
// prints "18 0x14 30 _0x14 18 \n" fmter.modify_item(4, setw(0)); // cancels previous width
QRectF(self.fsize+2,self.fsize+2,width - self.fsize*2 -4, height - self.fsize * 2 -4) while(i < width lineTo(i, A*math.sin(w*i + self.m_offset + width/2*w) + k) i += 1 water1.lineTo(width -5,height) water2.lineTo(width-5,height) totalpath = QPainterPath() painter.drawRect
QRectF(self.fsize+2,self.fsize+2,width - self.fsize*2 -4, height - self.fsize * 2 -4) while(i < width lineTo(i, A*math.sin(w*i + self.m_offset + width/2*w) + k) i += 1 water1.lineTo(width -5,height) water2.lineTo(width-5,height) totalpath = QPainterPath() painter.drawRect