com/android/systemui/qs/QSTileHost.java protected List<String> loadTileSpecs(Context context, String tileList ); final String defaultTileList = res.getString(R.string.quick_settings_tiles_default); if (tileList == null) { tileList = res.getString(R.string.quick_settings_tiles); if (DEBUG) Log.d (TAG, "Loaded tile specs from config: " + tileList); } else { if (DEBUG) Log.d(TAG, "Loaded tile specs from setting: " + tileList); } final ArrayList<String> tiles = new ArrayList<String
Returns: Filter var tileList = ['36TYM', '36TYN'] var SrFiltered = Sr.filter(ee.Filter.inList('MGRS_TILE ', tileList)) 代码: var geometry=ee.Geometry.Polygon([[35.602367261137886,41.62480227265362], [36.563670972075386,41.62480227265362 ':2000}) Map.addLayer(ee.Image(list.get(1)),{'bands':['B4','B3','B2'], 'min':0, 'max':2000}) var tileList = ['36TYM', '36TYN'] var SrFiltered = Sr.filter(ee.Filter.inList('MGRS_TILE', tileList)) print('SrFiltered
@name});//AS中用@来访问xml节点元素的属性 } } 3.将TileList组件与xml数据绑定起来 TileList有点类似于Silverlight中的WrapPanel,在"Flash /Flex学习笔记(2):捕获摄像头"中最下面的截图列表就是TileList组件的应用,关于它的使用不重复贴代码了 至于tileList与xml的绑定,主要是通过DataProvider来完成 关键As3
QSTileHost#loadTileSpecs protected List<String> loadTileSpecs(Context context, String tileList) { ); final String defaultTileList = res.getString(R.string.quick_settings_tiles_default); if (tileList == null) { tileList = res.getString(R.string.quick_settings_tiles); if (DEBUG) Log.d (TAG, "Loaded tile specs from config: " + tileList); } else { if (DEBUG) Log.d(TAG, "Loaded tile specs from setting: " + tileList); } final ArrayList<String> tiles = new ArrayList<String
trace("Error loading data: " + event.text); } ]]> </fx:Script> <s:TileList width="100%" height="100%" variable="tileList1" itemRenderer="dataProvider.ListRenderer" dataProvider ="{dataProvider1}"> </s:TileList></s:Application>这个示例应用程序将创建一个名为“Hello, world!”
MenuBar、OLAPDataGrid、PopUpMenuButton、Repeater、TabBar、DataGrid、DateField、 HorizontalList、LinkBar、List、TileList HorizontalList id="myFriends" x="10" y="10" dataProvider="{myAC}" labelField="name"/> </s:Application> TileList name:"friend 5"}, {name:"friend 6"}, {name:"friend 7"}, {name:"friend 8"} ]); ]]> </fx:Script> <mx:TileList "name" direction="vertical"/> </s:Application> columnWidth 和 rowHeight 属性可以控制tile块的大小,避免显示不全 <mx:TileList dataProvider="{myAC}" labelField="name" direction="vertical" columnWidth="150" rowHeight="100"/> TileList
注意:如果在Main.fla中用到了系统组件(比如TileList之类),最好在Loading.fla中也拖一个出来到舞台上,然后删除,否则在loading中加载main的实例时,会出一些莫名其妙的问题
.*" width="100%" height="100%" > <mx:TileList id="tileListComp" width="100%" height="100% <mx:TileList>组件是一个列表,其中每 一项的显示形式由itemRenderer属性指定。 ShopModelLocator.getInstance(); ]]> </mx:Script> <mx:Canvas width="100%" height="100%" > <mx:TileList ShopModelLocator.getInstance().selectedItem= event.target.selectedItem; } ]]> </mx:Script> <mx:TileList
y="66" height="273"> <mx:FileSystemTree id="fillSylTree" width="200" height="100%" /> <mx:TileList FileSystemTree id="fillSylTree" width="200" height="100%" itemClick="fileTreeSelectHandler();" /> <mx:TileList HDividedBox> <s:Button label="已检索到{currentNodes.length}个文件" x="37" y="359"/> </s:WindowedApplication> (4)为TileList