方法1:Socket(套接字)编程(Tcp) TCPServer代码 using System; using System.Net; using System.Net.Sockets; using System.Text tcpServer.Close(); } } } TCPClient代码 using System; using System.Net; using System.Net.Sockets tcpClient.Close(); } } } 方法2:Socket(套接字)编程(Udp) UdpServer代码 using System; using System.Net; using System.Net.Sockets Udpserver.Close(); } } } UdpClient代码 using System; using System.Net; using System.Net.Sockets
Silverlight3中的scoket只支持tcp协议,而对于udp一直以安全原因拒绝支持,但在silverlight4中可以惊喜的发现 System.Net.Sockets下多出了二个类: UdpAnySourceMulticastClient ,UdpSingleSourceMulticastClient 根据msdn官方的解释: http://msdn.microsoft.com/en-us/library/system.net.sockets
如何避免 TCP 设置超时时间: using System; using System.Net.Sockets; class Program { static void Main() finally { client.Close(); } } } 处理粘包问题: using System; using System.Net.Sockets return int.Parse(response.Substring(0, 4)); } } UDP 实现重传机制: using System; using System.Net; using System.Net.Sockets client.Close(); } } 处理数据乱序: using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets
System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets
TCP服务端(同步版)using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading TCP客户端(同步版)using System; using System.Net.Sockets; using System.Text; public class TcpClientDemo { UDP服务端using System; using System.Net; using System.Net.Sockets; public class UdpServer { private UDP客户端using System; using System.Net; using System.Net.Sockets; public class UdpClientDemo { private
在 C# 中,可以使用 System.Net.Sockets 命名空间下的 Socket 类来实现 Socket 编程。 Socket 编程示例2.1 服务器端代码using System;using System.Net;using System.Net.Sockets;using System.Text;class Server // 关闭连接 clientSocket.Close(); serverSocket.Close(); }}2.2 客户端代码using System;using System.Net.Sockets
服务器端 using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; namespace } } 客户端 using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets
一、编写服务器端代码,如下: using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading.Tasks } } } 二、编写客户端代码,如下: using System; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets
服务器编码: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets ; 客户端编码: using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets t.Start(); using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets
默认已配置好PHP运行的相关Web环境: 1、Apache 2、MySQL 3、PHP 预览 以下是上述两个工程代码: 服务器端 using System; using System.Net; using System.Net.Sockets IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(ip), port); //0、创建Socket using System.Net.Sockets e.Message); } } } } 客户端 using System; using System.Text; using System.Net; using System.Net.Sockets
在C#中,MS为我们提供了 System.Net.Sockets 命名空间,里面包含了Socket类。 无连接的套接字系统调用时序 3.开始动手敲~~代码(简单的代码) 首先我们来写个面向连接的 using System; using System.Net; using System.Net.Sockets client.Close(); newsock.Close(); } } } using System; using System.Net; using System.Net.Sockets 下面这个是直接复制别人的) using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets } } using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets
:控制台应用(.NET Framework) 文件名:mysocket 代码如下: using System; using System.Text; using System.Net; using System.Net.Sockets 若取消勾选,则切换到后台时,你的游戏将失去响应 创建connect脚本挂载到Camera,代码如下 using UnityEngine; using System.Net.Sockets; public socket.Close(); } } 此时,调试VS,启动Unity,观察到以下结果 创建异步Socket Conn类 在二基础上,打开服务端,添加Conn类,代码如下 using System; using System.Net.Sockets System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Sockets 界面调试,若出现“服务器启动成功”,则代表成功 实战:开发一款多人聊天室 基于以上内容,打开Unity的客户端,将connect脚本内容改为如下所示: using UnityEngine; using System.Net.Sockets
using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Net.Sockets using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets
新建服务器项目 using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading 新建客户端项目 using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Net; using System.Net.Sockets (); } } } } } 多线程端口扫描 using System; using System.Net; using System.Net.Sockets num]); } } } } } 异步端口扫描 using System; using System.Net; using System.Net.Sockets
UDP单播 using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading allByte, allByte.Length, endpoint); 这里我们不拼接字节 using System; using System.Text; using System.Net; using System.Net.Sockets 使用默认网卡 using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading ("收到:" + msg); } } } } 多网卡指定网卡 using System; using System.Text; using System.Net; using System.Net.Sockets
一、服务端搭建: 打开Visual Studio,文件/新建/项目,创建一个控制台应用: 新建Server类与Client类: 代码如下: using System.Net; using System.Net.Sockets clients.Remove(client); } } } } using System.Text; using System.Net.Sockets ,同时定义与服务端一致的数据结构: using System; using System.Text; using UnityEngine; using System.Threading; using System.Net.Sockets
System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets s.Close(); } } } } Socket 服务端 using System; using System.IO; using System.Net; using System.Net.Sockets
Downloader类 移除BrowserHttpWebRequest类 移除MediaElement/Image.SetSource(downloader, partName) 更新SetValue方法 新增System.Net.Sockets
只是最简单的Web服务器 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets 127.0.0.1 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets