" : 0, "works" : 5, "advanced" : 4, "needTime" : 0, "needYield" : 0, "saveState " : 0, "works" : 8, "advanced" : 7, "needTime" : 0, "needYield" : 0, "saveState : 0, "works" : 13, "advanced" : 11, "needTime" : 1, "needYield" : 0, "saveState " : 0, "works" : 3, "advanced" : 2, "needTime" : 0, "needYield" : 0, "saveState 621, "works" : 1000021, "advanced" : 0, "needTime" : 1000020, "needYield" : 0, "saveState
] { saveState = saveState || state; const rtnState: T = saveState; const setState = (newState: ; 2把saveState做成一个数组,比如saveState:[0, 0]。 [T, (newState: T) => void] { const curIndex = index; index++; saveState[curIndex] = saveState[ 和index,那其他组件用什么,也就是说多个组件如果解决每个组件独立的作用域,解决办法1每个组件都创建一个saveState和index,但是几个组件在一个文件中又会导致saveState、index冲突 解决办法2放在组件对应的虚拟节点对象上,React采用的也是这种方案,将saveState和index变量放在组件对应的虚拟节点对象FiberNode上,在React中具体实现saveState叫做memoizedState
为了更好地解决这个问题,我写了 SaveState 这个插件: ? 在使用了 SaveState 这个插件以后,保持 Activity 的状态的写法如下: public class MyActivity extends Activity { @AutoRestore 不止如此,使用场景还可以推广到 View, 从此,你的自定义 View,也可以把状态保持这个任务交给 SaveState : public class MyView extends View { 引入 SaveState 的方法也十分简单: 首先,在项目根目录的 build.gradle 文件中增加以下内容: buildscript { repositories { SaveState
,error:error.message});}});//智能重试逻辑constretrySave=useEffectEvent(()=>{if(saveState.status==='error'){ ><OrderFormorder={order}onChange={setOrder}/><SaveStatusDisplaystatus={saveState.status}lastSaved={saveState.lastSaved }error={saveState.error}onRetry={retrySave}/>{/*保存状态可视化*/}<divclassName={`save-indicator${saveState.status }`}>{saveState.status==='saving'&&'保存中...'} {saveState.status==='saved'&&`已保存${formatTime(saveState.lastSaved)}`}{saveState.status==='error'&&'保存失败
this.state); } //内部类 备忘录 protected class Memento2 implements MementoIF{ private String saveState ; public Memento2(String saveState) { this.saveState=saveState; } public String getSaveState() { return saveState; } public void setSaveState(String saveState) { this.saveState = saveState; } } //从备忘录对象里面恢复状态 public void
] { saveState = saveState || state; const rtnState: T = saveState; const setState = (newState: ; 2把saveState做成一个数组,比如saveState:[0, 0]。 [T, (newState: T) => void] { const curIndex = index; index++; saveState[curIndex] = saveState[ 和index,那其他组件用什么,也就是说多个组件如果解决每个组件独立的作用域,解决办法1每个组件都创建一个saveState和index,但是几个组件在一个文件中又会导致saveState、index冲突 解决办法2放在组件对应的虚拟节点对象上,React采用的也是这种方案,将saveState和index变量放在组件对应的虚拟节点对象FiberNode上,在React中具体实现saveState叫做memoizedState
430, "works" : 1000021, "advanced" : 1, "needTime" : 1000019, "needYield" : 0, "saveState " : 0, "works" : 2, "advanced" : 1, "needTime" : 0, "needYield" : 0, "saveState 390, "works" : 1000021, "advanced" : 1, "needTime" : 1000019, "needYield" : 0, "saveState 330, "works" : 1000021, "advanced" : 1, "needTime" : 1000019, "needYield" : 0, "saveState " : 0, "works" : 1, "advanced" : 0, "needTime" : 0, "needYield" : 0, "saveState
value; Console.WriteLine("State set to: " + state); } } public Memento SaveState public class Caretaker { private List<Memento> mementoList = new List<Memento>(); public void SaveState caretaker = new Caretaker(); originator.State = "State 1"; originator.State = "State 2"; caretaker.SaveState (originator.SaveState()); originator.State = "State 3"; caretaker.SaveState(originator.SaveState());
=SaveState.Saved;/**保存延迟定时器*/privatesaveTimer:NodeJS.Timeout|null=null;/**自动保存延迟时间(毫秒)*/privatedelay: this.enabled){return;}//设置为脏状态this.setState(SaveState.Dirty);//清除之前的定时器if(this.saveTimer){clearTimeout );}catch(error){console.error('自动保存失败:',error);//保存失败后仍保持脏状态this.setState(SaveState.Dirty);}}}/***基于localStorage }>{saveState===SaveState.Saving&&保存中... }{saveState===SaveState.Saved&&✅{lastSavedTime}}{saveState===SaveState.Dirty&&<span
680, "works" : 1100005, "advanced" : 1, "needTime" : 1100003, "needYield" : 0, "saveState " : 0, "works" : 2, "advanced" : 1, "needTime" : 0, "needYield" : 0, "saveState "works" : 1100005, "advanced" : 73446, "needTime" : 1026558, "needYield" : 0, "saveState "works" : 1100005, "advanced" : 73443, "needTime" : 1026561, "needYield" : 0, "saveState " : 100, "works" : 73447, "advanced" : 73446, "needTime" : 0, "needYield" : 0, "saveState
executionTimeMillisEstimate: 98, opens: 1, closes: 1, saveState executionTimeMillisEstimate: 41, opens: 1, closes: 1, saveState executionTimeMillisEstimate: 40, opens: 1, closes: 1, saveState executionTimeMillisEstimate: 6, opens: 1, closes: 1, saveState executionTimeMillisEstimate: 6, opens: 1, closes: 1, saveState
= 0; this.atk = 0; this.def = 0; } //保存角色状态功能 public RoleStateMemento saveState roleStateCaretaker = new RoleStateCaretaker(); roleStateCaretaker.setRoleStateMemento(gameRole.saveState 0 角色攻击力:0 角色防御力:0 ---------------恢复之前的状态----------------- 角色生命力:100 角色攻击力:100 角色防御力:100 破坏封装性 保存角色状态saveState this.vit = 0; this.atk = 0; this.def = 0; } //保存角色状态功能 public Memento saveState gameRole.recoverState(roleStateCaretaker.getMemento()); gameRole.stateDisplay(); } } 保存角色状态saveState
onLaunch: function(e) { // 获取设备参数 let device = e.query.device if (device) { this.saveState (e.query) } }, methods: { ...mapMutations(['UPDATE_DEVICE']), saveState: function (query)
installer.UseNewContext = true; installer.Path = serviceFilePath; IDictionary saveState = new Hashtable(); installer.Install(saveState); installer.Commit(saveState
-- --> 'username': '你的用户名', 'password': '你的密码', 'savestate': '1', 'r': 'https://m.weibo.cn/ -- --> 'savestate': '1', 'r': 'https://m.weibo.cn/? -- --> 'savestate': '1', 'r': 'https://m.weibo.cn/? -- --> 'savestate': '1', 'r': 'https://m.weibo.cn/? -- --> 'savestate': '1', 'r': 'https://m.weibo.cn/?
private int currentItemCount = 0; private int maxItemCount = Integer.MAX_VALUE; private boolean saveState executionContext) throws ItemStreamException { super.update(executionContext); if (saveState READ_COUNT_MAX), maxItemCount); } } } public void setSaveState(boolean saveState ) { this.saveState = saveState; } /** * The flag that determines whether to save * @return true if the flag was set */ public boolean isSaveState() { return saveState
_state, this.proxyHandler); }, saveState: function () { // save fs.writeFileSync(this.fileName value = new Proxy(value, this.proxyHandler); } target[key] = value; Store.saveState state = Store.state; 然后把循环里面的 current 换成 state.current,小爬虫就可以放飞自我,随意中止,再也不用担心跑的过程出问题而需要重来了~ 当然,这里的 saveState
ReloadState(SavedState savedState) { // use savedState } // ... } 既然有 ReloadState , 就肯定会有 SaveState , SaveState 也有两种实现形式: 使用无参数的方法返回强类型的对象 public class DetailViewModel : MvxViewModel { public class SavedState { public string Name {get;set;} public int Position {get;set;} } public SavedState SaveState
width+obj.left-obj.getBoundingRect().left); } } //16:当画布对象放大时限制其操出边界: //注意当创建对象到画布上时必须先加上: obj.saveState _stateProperties.scaleY; obj.setCoords(); obj.saveState(); }else{ obj.saveState(); } } }; })(oImg.toObject); oImg.id = first_level+"-image-input"+unique_id; oImg.saveState
"works": 28339, "advanced": 20853, "needTime": 7485, "needYield": 0, "saveState 28339, "advanced": 28338, "needTime": 0, "needYield": 0, "saveState "works": 20854, "advanced": 0, "needTime": 20853, "needYield": 0, "saveState 20854, "advanced": 20853, "needTime": 0, "needYield": 0, "saveState