我仿佛看到了一种新颖的内容架构,沿用同样的方法对图形学中的其它全局光照技术展开了类似的系统总结,包括Ray/path traing, Photon mapping,Radiosity,Instant radiosity
Crane) radiosity renderers (progressive and wavelet radiosity, face cluster radiosity) (A. Heckbert) Radiator radiosity system (matrix, progressive, wavelet, clustering) (A. transmission spectra, camera response spectra, reflectance data) The Cornell Box RenderPark (HDR, galerkin radiosity , stochastic jacobi radiosity, hierarchical, clustering, view-importance, higher-order approximations , random walk radiosity, photon mapping, stochastic ray tracing, bi-directional path tracing) (P.
模拟 http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting HDR Directional Lightmaps 也叫Radiosity
,最后的两个交点如果不能通过一次光线弹射连起来的话,也就说这两个点在同一个面上了,那这次的路径也不要浪费,对这两个交点用光子映射的方法计算然后平均一下作为这两条路径的结果 实时辐射度(Instant radiosity
上个世纪80-90年代做了不少这方面的研究如:局部光照模型(Local Illumination Model)、光线跟踪算法(Ray Tracing)、辐射度(Radiosity)等,以及到后面的更为复杂
ShaderReferenceTarget DirectX_Shader_Default Directionallight DiscreetRadiosityMaterial Discreet_Radiosity Missing_OSM Missing_Point3_Control Missing_Point4_Control Missing_Position_Control Missing_Radiosity RCMenu RGB_Multiply RGB_Multiply__3dsmax RGB_Tint RGB_to_BW RLA RPF RadioControl Radiosity RadiosityEffect Radiosity_Override RagdollHelper RagdollVisualizer Railing RandomWalk Utility_MultiMixer__protein Utility_Switch8Shader__protein Utility_TexLookup__protein Uvwmap VDM VIZ_Radiosity
一类基于有限元法(Finite Element Method)20,例如辐射度算法(Radiosity)21。