-- Define a light source --> <ModelVisual3D> <ModelVisual3D.Content> DirectionalLight Color="White" Direction="-1,-1,-1"/> </ModelVisual3D.Content> </ModelVisual3D -- Define a 3D model (a simple cube) --> <ModelVisual3D> <ModelVisual3D.Content ModelVisual3D:用来显示 3D 对象。它包含了一个 GeometryModel3D,这个对象实际呈现一个立方体。DirectionalLight:用来提供光照,使得模型能够被正确渲染。 InitializeComponent(); // 获取模型 var geometryModel3D = ((GeometryModel3D)((ModelVisual3D
" FieldOfView = "65" UpDirection = "0,1,0" /> </Viewport3D.Camera> <ModelVisual3D </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D
Model3DGroup group1 = new Model3DGroup(); Model3DGroup group2 = new Model3DGroup(); var model1 = new ModelVisual3D (); var model2 = new ModelVisual3D(); var mg1 = importer.Load(file1); var mg2 = importer.Load(file2);
IndependentValuePath="Time"/> </Chart.Series></Chart>```**3D设备模拟**:WPF支持3D模型展示,可以创建设备的3D模拟界面:```xml<Viewport3D> <ModelVisual3D <DirectionalLight Color="White" Direction="-1,-1,-1" /> </ModelVisual3D.Content> </ModelVisual3D > <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D Geometry="{StaticResource Material="{StaticResource DeviceMaterial}"/> </ModelVisual3D.Content> </ModelVisual3D