顺便一提,要使MenuItem可以多选,只需要将MenuItem的IsCheckable属性设置为True: <MenuItem IsCheckable="True"/> 不知出于何种考虑,WPF没有为 MenuItem提供单选的功能。 (menuItem ! = this && menuItem.GroupName == GroupName && (menuItem.DataContext == parent.DataContext || menuItem.DataContext <MenuItem Header="SubMenuItem" /> </MenuItem> <MenuItem Header="SubMenuItem" /> <
MenuItem自定义菜单栏属性,允许我们创建自己的编辑器菜单。 public MenuItem (string itemName); public MenuItem (string itemName, bool isValidateFunction); public MenuItem (string itemName, bool isValidateFunction, int priority); param1: itemName 表示菜单项的路径。 具体如下所示: 1. public MenuItem (string itemName); [MenuItem("SK.Editor/Function1")] static void Function1 ); [MenuItem("SK.Editor/Function1", false, 20)] static void Function1() {} [MenuItem(
前言 pywinauto 操作 MenuItem 菜单项,以及子菜单项。 - '收藏夹', MenuItem, 5740354900026072187>, <uia_controls.MenuItemWrapper - '工具', MenuItem, 5740354900026072187 - '打开连接', MenuItem, 5740354900026072187>, <uia_controls.MenuItemWrapper - '关闭连接', MenuItem, 5740354900026072187 ', MenuItem, 5740354900026072187>, <uia_controls.MenuItemWrapper - '导入连接... ', MenuItem, 5740354900026072187>, <uia_controls.MenuItemWrapper - '-', MenuItem, 5740354900026072187
官方也有一个文章,举了 MenuItem 类的一些使用方法,传送门: 首先是unity顶部菜单栏的一些用法,如图: 注意:MenuItem是编辑器类,所以技能导入 using UnityEditor; ###最普通的MenuItem调用: [MenuItem("MenuItem/普通的顶部菜单")] private static void MenuItemNormal() { Debug.Log ###MenuItem菜单的先后排序: [MenuItem("MenuItem/MenuItem2", false, 2)] private static void MenuItemFunc2() { Debug.Log("MenuItemFunc2"); } [MenuItem("MenuItem/MenuItem1", false, 1)] private static void MenuItemFunc1 与快捷键进行关联: [MenuItem("MenuItem/快捷键1 _%#&_HOME")] private static void MenuItemFunc3() { Debug.Log("
ImageTool : Editor
{
///
<MenuItem Header="选择1"></MenuItem> <MenuItem Header="选择1"></MenuItem> ="选择1"></MenuItem> <MenuItem Header="选择1"></MenuItem> <MenuItem <MenuItem Header="选择1"></MenuItem> <MenuItem Header="选择1"></MenuItem> <MenuItem Header="选择1"></MenuItem> <MenuItem Header="选择1"></MenuItem> ="选择1"></MenuItem> <MenuItem Header="选择1"></MenuItem> <MenuItem
menuItem1 = new MenuItem("新建"); MenuItem menuItem2 = new MenuItem("打开"); //向菜单中添加选项 m1.add (menuItem1); m1.add(menuItem2); Menu m2 = new Menu("编辑", true); menuBar.add(m2); MenuItem menuItem3 = new MenuItem("复制"); MenuItem menuItem4 = new MenuItem("粘贴"); m2.add(menuItem3); m2. add(menuItem4); Menu m3 = new Menu("帮助", true); menuBar.setHelpMenu(m3); MenuItem menuItem5 = new MenuItem("问询"); MenuItem menuItem6 = new MenuItem("联系我们"); m3.add(menuItem5); m3.add(menuItem6
menuItem1 = new MenuItem("子菜单项1"); MenuItem menuItem2 = new MenuItem("子菜单项1"); MenuItem menuItem3 menuItem1 = new MenuItem("子菜单项1"); menuItem1.getStyleClass().add("zkh_MenuItem"); MenuItem menuItem2 = new MenuItem("子菜单项2"); menuItem2.getStyleClass().add("zkh_MenuItem"); MenuItem menuItem3 = new menuItem1 = new MenuItem("子菜单项1"); menuItem1.getStyleClass().add("zkh_MenuItem"); MenuItem menuItem2 = new MenuItem("子菜单项2"); menuItem2.getStyleClass().add("zkh_MenuItem"); MenuItem menuItem3 = new MenuItem
最后,创建服务员类Waitress和菜单项类MenuItem。 具体类图请见如下所示: 三、代码实现 创建菜单明细项:MenuItem.java public class MenuItem { // 菜名 private String name; menuItem = new MenuItem(name, desc, vegetarian, price); menuItems.add(menuItem); } menuItem = new MenuItem(name, desc, vegetarian, price); if (nums >= MAX_SIZE) { > menuItems; private Iterator<MenuItem> iterator; public ARestaurantMenuIterator(ArrayList<MenuItem
menuItem2;
private System.Windows.Forms.MenuItem menuItem3;
private System.Windows.Forms.MenuItem menuItem4;
private System.Windows.Forms.MenuItem menuItem5;
private System.Windows.Forms.MenuItem menuItem9;
private System.Windows.Forms.MenuItem menuItem10;
///
以下是一个简单的Menu控件示例:<Menu IsMainMenu="True"> <MenuItem Header="_File"> <MenuItem Header="_New"/> <MenuItem Header="_Open"/> <MenuItem Header="_Save"/> <MenuItem Header="_Exit"/> </MenuItem> <MenuItem Header="_Edit"> <MenuItem Header="_Cut"/> <MenuItem Header="_Copy"/> <MenuItem Header ="_Paste"/> </MenuItem> <MenuItem Header="_Help"> <MenuItem Header="_About"/> </MenuItem></Menu <MenuItem Header="期初入库设置"/> </MenuItem> <MenuItem Header
(menuItem10); MenuItem menuItem11 = new MenuItem("粘贴"); popupMenu.add(menuItem11); ); MenuItem menuItem2 = new MenuItem("保存"); menu.add(menuItem2); MenuItem menuItem3 .add(menuItem5); MenuItem menuItem6 = new MenuItem("粘贴"); menu2.add(menuItem6); menuItem10 = new MenuItem("复制"); popupMenu.add(menuItem10); MenuItem menuItem11 = new MenuItem("粘贴"); popupMenu.add(menuItem11); MenuItem menuItem12 = new MenuItem("保存")
> cool link </MenuItem> <MenuItem disabled> disabled </MenuItem> <MenuItem> ={e => alert(e)}> <MenuItem>aaa</MenuItem> <MenuItem>bbb</MenuItem> <SubMenu title='aaa '> <MenuItem>ccc</MenuItem> <MenuItem>ddd</MenuItem> </SubMenu></Menu>5.3 APIMenu参数 这里需要给menu item添加index <Menu defaultIndex={0}> <MenuItem index={0}>aaa</MenuItem> <MenuItem >aaa</MenuItem> <MenuItem>bbb</MenuItem> <SubMenu title='aaa'> <MenuItem>ccc</
实现思路:
1.使用MenuItem制作一个功能菜单;
2.调用功能时,弹出窗口提醒确认删除场景中的LOD Group组件;
3.如果物体属于Prefab,不能进行销毁操作,因此还要确认是否进行Prefab ///
newItem = new MenuItem("新建"); //创建保存菜单项 private MenuItem saveItem = new MenuItem("保存"); autoWrap = new CheckboxMenuItem("自动换行"); //创建复制菜单项 private MenuItem copyItem = new MenuItem ("复制"); //创建粘贴菜单项 private MenuItem pasteItem = new MenuItem("粘贴"); //创建格式菜单 private commentItem = new MenuItem("注释"); private MenuItem cancelItem = new MenuItem("取消注释"); private MenuItem copyItem = new MenuItem("复制"); private MenuItem pasteItem = new MenuItem("保存"); //
[] = [ new MenuItem(this.l("HomePage"), "", "home", "/app/home"), new MenuItem(this.l MenuItem(this.l("About"), "", "info", "/app/about"), ]), new MenuItem(this.l("博客"), MenuItem(this.l("文集管理"), "", "book", "/app/notebook"), ]), new MenuItem(this.l("MultiLevelMenu MenuItem("Home", "", "", "https://aspnetboilerplate.com/? new MenuItem("Home", "", "", "https://aspnetzero.com?
///////////////////// public class ChangeTextureImportSettingsUnity3 : ScriptableObject { [MenuItem ) { SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed); } [MenuItem () { SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor); } [MenuItem } // ---------------------------------------------------------------------------- [MenuItem /128")] static void ChangeTextureSize_128() { SelectedChangeMaxTextureSize(128); } [MenuItem
menuItem = new MenuItem(name, description, price); if(items>=MAX_ITEMS){ System.err.println menuItem = new MenuItem(name, description, price); menuItems.add(menuItem); } public menuItem = new MenuItem(name, description, price); if(items>=MAX_ITEMS){ System.err.println menuItem = (MenuItem) listMenus.get(position); position+=1; return menuItem; } } menuItem = new MenuItem(name, description, price); menuItems.add(menuItem); } public
support_redirect=0&mmversion=false 5 核心功能代码 Code 5.1右键菜单 注册两个事件:GMap_Edit_Polygon和GMap_Delete_Polygon menuItem1 menuItem1 = new MenuItem(); menuItem1.Header = "地块详细信息"; menuItem1.Click += new RoutedEventHandler (GMap_Edit_Polygon); menuItem1.Tag = currSelectedPolygon; //多边形Shape对象传值 cm.Items.Add(menuItem1 ); //菜单项2:移除 MenuItem menuItem2 = new MenuItem(); menuItem2.Header = "移除地块单元"; menuItem2 .Click += new RoutedEventHandler(GMap_Delete_Polygon); menuItem2.Tag = currSelectedPolygon; //多边形
newItem = new MenuItem("新建"); //创建保存菜单项 private MenuItem saveItem = new MenuItem("保存"); autoWrap = new CheckboxMenuItem("自动换行"); //创建复制菜单项 private MenuItem copyItem = new MenuItem ("复制"); //创建粘贴菜单项 private MenuItem pasteItem = new MenuItem("粘贴"); //创建格式菜单 private commentItem = new MenuItem("注释"); private MenuItem cancelItem = new MenuItem("取消注释"); private MenuItem copyItem = new MenuItem("复制"); private MenuItem pasteItem = new MenuItem("保存"); /