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  • 来自专栏前端壹栈

    three.js 实现火花特效

    /modules/centerUv) #pragma glslify:getRayDirection=require(.. /modules/getRayDirection) #pragma glslify:sdSphere=require(glsl-sdf-primitives/sdSphere) #pragma glslify :opU=require(glsl-sdf-ops/union) #pragma glslify:cnoise=require(glsl-noise/classic/3d) uniform float *uv-1.; float aspect=resolution.x/resolution.y; uv.x*=aspect; return uv; } #pragma glslify :export(centerUv); 复制代码 getRayDirection.glsl #pragma glslify:setCamera=require(.

    14.8K20发布于 2021-07-29
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