/modules/centerUv) #pragma glslify:getRayDirection=require(.. /modules/getRayDirection) #pragma glslify:sdSphere=require(glsl-sdf-primitives/sdSphere) #pragma glslify :opU=require(glsl-sdf-ops/union) #pragma glslify:cnoise=require(glsl-noise/classic/3d) uniform float *uv-1.; float aspect=resolution.x/resolution.y; uv.x*=aspect; return uv; } #pragma glslify :export(centerUv); 复制代码 getRayDirection.glsl #pragma glslify:setCamera=require(.