= a_Position ; gl_PointSize = 10.0; } </script> <script id="<em>fragment-shader</em> loadShader(gl.VERTEX_SHADER, "vertex-shader"); var fragmentShader = loadShader(gl.FRAGMENT_SHADER, "fragment-shader gl_Position = u_ModelMatrix * a_Position; } </script> <script id="<em>fragment-shader</em> loadShader(gl.VERTEX_SHADER, "vertex-shader"); var fragmentShader = loadShader(gl.FRAGMENT_SHADER, "fragment-shader
v_Color = vec4(diffuse, a_Color.a); } </script> <script id="<em>fragment-shader</em> loadShader(gl.VERTEX_SHADER, "vertex-shader"); var fragmentShader = loadShader(gl.FRAGMENT_SHADER, "fragment-shader v_Color = vec4(diffuse + ambient, a_Color.a); } </script> <script id="<em>fragment-shader</em> = vec4(diffuse + specular + ambient, a_Color.a); } </script> <script id="fragment-shader
document.getElementById('vertex-shader').textContent const fragmentShaderSrc = document.getElementById('fragment-shader