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  • 来自专栏图形学与OpenGL

    CG实验6 交互与动画

    = a_Position ; gl_PointSize = 10.0; } </script> <script id="<em>fragment-shader</em> loadShader(gl.VERTEX_SHADER, "vertex-shader"); var fragmentShader = loadShader(gl.FRAGMENT_SHADER, "fragment-shader gl_Position = u_ModelMatrix * a_Position; } </script> <script id="<em>fragment-shader</em> loadShader(gl.VERTEX_SHADER, "vertex-shader"); var fragmentShader = loadShader(gl.FRAGMENT_SHADER, "fragment-shader

    74710发布于 2018-10-09
  • 来自专栏图形学与OpenGL

    CG实验5 简单光照明模型

    v_Color = vec4(diffuse, a_Color.a); } </script> <script id="<em>fragment-shader</em> loadShader(gl.VERTEX_SHADER, "vertex-shader"); var fragmentShader = loadShader(gl.FRAGMENT_SHADER, "fragment-shader v_Color = vec4(diffuse + ambient, a_Color.a); } </script> <script id="<em>fragment-shader</em> = vec4(diffuse + specular + ambient, a_Color.a); } </script> <script id="fragment-shader

    1.2K30发布于 2018-10-09
  • 来自专栏京程一灯

    用Web音频API来做一个音频可视化工具

    document.getElementById('vertex-shader').textContent const fragmentShaderSrc = document.getElementById('fragment-shader

    3.5K10发布于 2019-03-27
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