UIScreen mainScreen] bounds]]; // window = [[UIWindow alloc] initWithFrame: winRect]; CCEAGLView *eaglView multiSampling: NO numberOfSamples: 0 ]; [eaglView initWithNibName:nil bundle:nil]; viewController.wantsFullScreenLayout = YES; viewController.view = eaglView
添加的代码: #import <OpenGLES/EAGL.h> #import "EAGLView.h" [EAGLContext setCurrentContext: [[EAGLView sharedEGLView
cocos2d application时,在xxxAppDelegate类的applicationDidFinishLaunching方法中CCDirector会将UIView转换为支持OpenGL ES的EAGLView 我们还须要将前面获取的UIView中的viewPoint转换为EAGLView坐标,调用[[CCDirector sharedDirector] convertToGL: viewPoint]就可以实现