strong) CADisplayLink *link; self.link = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLink 回调方法: - (void)displayLink:(CADisplayLink *)link { link.duration // 最大屏幕刷新时间间隔, 在selector首次被调用后才会被赋值
@property (nonatomic, strong) MyView *myView; @property (nonatomic, strong) CADisplayLink *displayLink implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; //创建计时器 _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(countOn)]; _displayLink.paused = YES; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; countOn { _count++; _myView.count = _count; if (_count > 290) { [_displayLink
所以,卡顿造成的原因分为CPU卡顿和GPU卡顿,CPU卡顿可以用CADisplayLink来检测,UI更新卡顿可以用Runloop的mode来检测 监测卡顿:开一个子线程,利用displaylink或者 CFTimeInterval current = self.displayLink.timestamp; CFTimeInterval period = current - _last_time ; } } - (CADisplayLink *)displayLink{ if (! _displayLink) { _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(updateTime } return _displayLink; } 五、上传记录 1、频率以及流量:是否所有的用户都要做统计?
第一种会自动加入到MainRunloop的NSDefaultRunLoopMode中 停止方式(非循环的可以不掉用) [timer invalidate]; CADisplayLink 创建方式 self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(handleDisplayLink:)]; [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 停止方式 [self.displayLink invalidate ]; self.displayLink = nil; 重要属性 frameInterval NSInteger类型的值,用来设置间隔多少帧调用一次selector方法,默认值是1,即每帧都调用一次。
override func viewDidLoad() { super.viewDidLoad() // 创建 CADisplayLink 对象 let displayLink = CADisplayLink(target: self, selector: #selector(update)) // 将视图控制器添加到 displayLink 中 displayLink.add(self, for: .common) // 设置视图属性 squareView.frame = CGRect UIColor.red.withAlphaComponent(0.5) view.addSubview(squareView) } @objc func update(_ displayLink func start() { displayLink = CADisplayLink(target: self, selector: #selector(update)) displayLink
@property (nonatomic, strong) CAShapeLayer *mylayer; @property (nonatomic, strong) CADisplayLink *displayLink layer; }); [self.view.layer addSublayer:self.mylayer]; self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(changeEnd)]; [self.displayLink addToRunLoop static CGFloat count; @interface ViewController () @property (nonatomic, strong) CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(action)]; [self.displayLink addToRunLoop
1.5 * Double.pi) + self.progress * pi2 /// 计时器停止 if self.progress >= 1 { displayLink self.addSubview(progressLabel) /// 画进度条的底圈 drawBaseProcess() /// 定时器 displayLink = CADisplayLink.init(target: self, selector: #selector(processing)) displayLink?. add(to: RunLoop.main, forMode: .default) displayLink?.
整体过程大概如下: 1)App 处理事件,例如 touch 事件或者 displaylink timer 事件; 2)App 完成视图的 layout、图像 decode 等操作,并触发 CA::Transaction self.displayLink) { self.displayLink = [CADisplayLink displayLinkWithTarget:selfselector:@selector = CAFrameRateRangeMake(15, 24, 0); } else{ self.displayLink.preferredFramesPerSecond ]; } else{ self.displayLink.paused = NO; } } - (void)tt_onDisplayLink:(CADisplayLink *)displayLink { if(self.beginTime == 0.0) { self.beginTime = self.displayLink.timestamp;
DisplayLink推多人无线VR游戏方案 在CES 2018上,VR无线解决方案商DisplayLink展示了一项多人无线VR游戏方案。 这种方案的成功实现,得益于DisplayLink的XR编解码器和60GHz无线连接。
CADisplayLink 来实现 FPS 监测的常规做法如下: var historyCount: Int = 0 var lastUpdateTimestamp: Double = 0 let displayLink = CADisplayLink(target: self, selector: #selector(step(displayLink:)) // ... func step(displayLink: CADisplayLink) { if (lastUpdateTimestamp <= 0) { lastUpdateTimestamp = displayLink.timestamp } historyCount += 1 let interval = displayLink.timestamp -
public Node(int iData, double dData) { this.iData = iData; this.dData = dData; } public void displayLink = null) { currentNode.displayLink(); currentNode = currentNode.next; } System.out.println()
dispalylink.add(to: RunLoop.current, forMode: RunLoop.Mode.default) } @objc func step(displaylink : CADisplayLink){ let actualFramesPerSecond = 1 / (displaylink.targetTimestamp - displaylink.timestamp
CADisplayLink 简介:https://www.jianshu.com/p/434ec6911148 初始化CADisplayLink,监测FPS值的代码如下: _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(displayLinkTick:)]; [_displayLink setPaused:YES]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes
使用方法 创建: @property (nonatomic, strong) CADisplayLink *displayLink; self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(handleDisplayLink:)]; // 每隔1帧调用一次 self.displayLink.frameInterval = 1; [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 释放方法 : [self.displayLink invalidate]; self.displayLink = nil; 当把CADisplayLink对象添加到runloop中后,selector就能被周期性调用
) userInfo:nil repeats:YES]; // 停止定时器 [timer invalidate]; // 创建CADisplayLink 定时器 CADisplayLink *displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(test:)]; // 将创建的displaylink添加到runloop 中,否则定时器不会执行 [displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; // 停止定时器 [displayLink invalidate]; displayLink = nil; 三:先说说系统的吧!
viewWillDisappear:animated]; [self.cubeView pauseUpdate]; } CubeView 的应用 #pragma mark - DisplayLink self.delegate ) { return; } self.displayLink = [CADisplayLink displayLinkWithTarget = displayPause; } - (BOOL)displayPause { return self.displayLink.paused; } 停止更新的方法: - (void)pauseUpdate self.displayPause = YES; } 结束更新的方法: - (void)endUpdate { self.displayPause = YES; [self.displayLink invalidate]; [self.displayLink removeFromRunLoop:[NSRunLoop currentRunLoop]
使用方法 创建: @property (nonatomic, strong) CADisplayLink *displayLink; self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(handleDisplayLink:)]; // 每隔1帧调用一次 self.displayLink.frameInterval = 1; [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; 释放方法 : [self.displayLink invalidate]; self.displayLink = nil; ``` 当把**CADisplayLink**对象添加到runloop
其实早在E3 2017上,英特尔就曾宣布把自家的DisplayLink XR无线模块与HTC Vive结合,与HTC Vive合作推出VR无线解决方案,并在自家展台上进行了产品概念的验证展示。 小编了解到,DisplayLink XR解决方案主要由6部分构成,分别是外壳、电池、电池外壳、PCB、散热器和60GHz无线接口。 ? 原型图展示的DisplayLink XR无线模块,与TPCast的无线升级模块一样,也同样需要在头显上额外增添一个装置,增加负重感。 但DisplayLink XR无线模块那时仅是一款不成熟的原型产品,且根据英特尔的想法,是想把这个做成芯片提供给第三方使用的。
_displayLink) { _displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector (handleWaveFrameUpdate)]; [_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode ]; _displayLink.paused = true; } __block UIView *shape; CGFloat middleY controlPoints addObject:shape]; }]; _animationControlPoints = controlPoints; _displayLink.paused completion:^(BOOL finished) { if (finished) { _displayLink.paused
= null) { current.displayLink(); current = current.next; } data; } public int getKey() { return iData; } public void displayLink