而closesocket函数用于释放套接字句柄并释放任何相关资源。 容易引起困惑的是,closesocket函数会隐式地引发一个shutdown序列(如果序列还没发生的话)。 事实上,使用closesocket来发起shutdown序列并释放socket句柄已成为一个普遍的编程实践。 这些重要的区别和以这种方式使用closesocket的后果仍然没有被广泛理解。 closesocket函数的语义会受linger结构值得影响,如下: l_onoff l_linger Type of close Wait for close? 优雅关闭并不一定需要等待,比如 l_onoff 默认值为 0,此时调用closesocket之后,closesocket会立刻返回,但等待队列中的数据仍然在传输层发送着,并且在某段时间内,Windows
SOCKET_ERROR) /*如果设置失败*/ { printf("setsockopt failed:%d",WSAGetLastError()); closesocket \n",i); } i++; } /*发送完毕后关闭套接字、释放占用资源*/ closesocket(socketBro); WSACleanup SOCKET_ERROR) /*如果设置失败*/ { printf("setsockopt failed:%d",WSAGetLastError()); closesocket (sockJoin); closesocket(socketMul); WSACleanup(); return ; (sockJoin); closesocket(socketMul); WSACleanup(); return ;
关闭这个对应accept到的socket,如果不再需要等待任何客户端连接,那么用closeSocket关闭掉自身的socket。 客户端:建立socket,通过端口号和地址确定目标服务器,使用Connect连接到服务器,send发送消息,等待处理,通信完成后调用closeSocket关闭socket。 closesocket(slisten); WSACleanup(); return 0; } 客户端代码:client.cpp #include< ; closesocket(sclient); return 0; } 第四步:服务端/客户端连接 1. 服务端关闭SOCKET closesocket(Listen_Sock) closesocket(Command_Sock) 2.
例如关闭socket的函数代码示例: DWORD NTSockets_CloseSocket(NTSockets_SocketDataStruct *pSocketData) { CloseHandle = 0) { NTSockets_CloseSocket(&SocketData); return 1; } // 发送请求头 if (NTSockets_Send(& = 0) { NTSockets_CloseSocket(&SocketData); return 1; } //接收响应长度 if (NTSockets_Recv(& = NTSockets_Swap16BitByteOrder(0x8180)) { // error NTSockets_CloseSocket(&SocketData) = NTSockets_Swap16BitByteOrder(4)) { NTSockets_CloseSocket(&SocketData);
关闭这个对应accept到的socket,如果不再需要等待任何客户端连接,那么用closeSocket关闭掉自身的socket。 客户端:建立socket,通过端口号和地址确定目标服务器,使用Connect连接到服务器,send发送消息,等待处理,通信完成后调用closeSocket关闭socket。 \n"; send(sClient, sendData, strlen(sendData), 0); closesocket(sClient); } closesocket(slisten); WSACleanup(); return 0; } step 3、客户端代码:client.cpp ; closesocket(sclient); return 0; } string data; cin>>data; const char * sendData;
connect(sock, (LPSOCKADDR)&ClientAddr, sizeof(ClientAddr)); return Ret; } // 命令触发: 关闭Socket的命令 bool CloseSocket int argc, char **argv) { _plugin_logprintf("stop socket \n"); send(sock, "SocketClose", 11, 0); closesocket PLUG_CB_MENUENTRY* info) { switch (info->hEntry) { case 1: ConnectSocket(0, 0); break; case 2: CloseSocket ConnectSocket开启Socket命令 _plugin_registercommand(pluginHandle, "ConnectSocket", ConnectSocket, true); // 注册CloseSocket 关闭Socket命令 _plugin_registercommand(pluginHandle, "CloseSocket", CloseSocket, true); pluginSetup();
初始化端口和ip地址调用bind进行绑定 -> 4.调用listen进行监听 -> 5.调用accept接收客户端的请求 -> 6.调用recv和send与客户端进行通信 -> 7.调用WSACleanup及closesocket if (SOCKET_ERROR == ret) { printf("socket recv failed\n"); closesocket if (ret == 0) { printf("client close connection\n"); closesocket (sockClient); return -1; } } closesocket(sockClient 声明如下: int WSACleanup (void); int closesocket( SOCKET
WSA_INVALID_EVENT(无效的事件对象) if (eventServer == WSA_INVALID_EVENT) { int a = WSAGetLastError(); closesocket FD_ACCEPT);) { int a = WSAGetLastError(); //释放事件句柄 WSACloseEvent(eventServer); //释放所有socket closesocket dwCtrlType) { case CTRL_CLOSE_EVENT: //释放所有socket for (int i = 0; i < esSet.count; i++) { closesocket (SOCKET_ERROR == listen(socketServer, SOMAXCONN)) { //出错了 int a = WSAGetLastError(); //释放 closesocket ) { //出错了 int a = WSAGetLastError(); //释放事件句柄 WSACloseEvent(eventServer); //释放所有socket closesocket
,sizeof(szSend),0); //接收数据 //CHAR szText[100] = {0}; //recv(socklient,szText,100,0); // 6)关闭socket closesocket (socklient); closesocket(scoksvr); 客户端 // 1)创建socket SOCKET sockclient = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP //CHAR szRecv[100] = {0}; //recv(sockclient,szRecv,100,0); //printf("%s\n",szRecv); // 4)关闭socket closesocket socksvr,szRecv,100,0,(struct sockaddr*)&clientaddr,&nLen );//收取字符串 printf("%s\n",szRecv); //4)关闭Socket closesocket 127.0.0.1"); sendto(socksvr,szText,100,0,(struct sockaddr*)&svraddr,sizeof(svraddr));//发送字符串 // 3)关闭Socket closesocket
(11)closesocket:关闭套接字。 (12)getaddrinfo:根据主机名和服务名获取地址信息。 (13)gethostbyname:根据主机名获取主机的IP地址。 (11)closesocket: int closesocket(SOCKET s); s:要关闭的套接字。 == SOCKET_ERROR) { std::cout << "监听连接请求失败: " << WSAGetLastError() << std::endl; closesocket == SOCKET_ERROR) { std::cout << "发送消息执行错误: " << WSAGetLastError() << std::endl; closesocket (clientSocket); // 关闭客户端套接字 closesocket(listenSocket); // 关闭监听套接字 WSACleanup(); // 清理Winsock资源
9. closesocket()API关闭套接字。 具体API使用详见MSDN,对照示例代码去理解。 ioctlsocket(listen_sd, FIONBIO, &on); if (rc < 0) { perror("ioctl() failed"); closesocket struct sockaddr *)&addr, sizeof(addr)); if (rc < 0) { perror("bind() failed"); closesocket */ rc = listen(listen_sd, 32); if (rc < 0) { perror("listen() failed"); closesocket ****************************/ if (close_conn) { closesocket
\n"); closesocket(sock); WSACleanup(); exit(1); } printf("Server \n"); closesocket(sock); WSACleanup(); exit(1); } SOCKET msgsock system(buf); //本地运行客户端传来的命令:这一点太厉害了,假如传一个Format命令,那服务端可能就毁了 closesocket (msgsock); } closesocket(sock); //关闭套接字 WSACleanup(); //终止对Winsock DLL的使用,并释放资源 \n"); closesocket(sock); WSACleanup(); continue;
= WSAGetLastError()) ) { cout << "WASSend Failed::Reason Code::"<< WSAGetLastError() << endl; closesocket = WSAGetLastError()) ) { cout << "WASRecv Failed::Reason Code1::"<< WSAGetLastError() << endl; closesocket (per_io_data->client); closesocket(m_socket); WSACleanup(); return 1; } //*************************** = m_socket) // { // closesocket(m_socket); // m_socket = INVALID_SOCKET; // } // //goto EXIT_CODE; (per_io_data2->client); closesocket(m_socket); WSACleanup(); return 1; } //--------------------------
setSocketOptions(socket)) {//客户端连接之后,将SocketChannel 转发给//Poller closeSocket (socket); } } else { closeSocket( } } state = AcceptorState.ENDED; } private void closeSocket
} else { socketMsgQueue.push(options.msg) } }, // 关闭Socket closeSocket connectSocketTimeout = null; }; socketClose = true; this.stopHeartBeat(); wx.closeSocket (function(res) { wx.hideLoading(); // 如果已经关闭socket if (socketClose) { webSocket.closeSocket console.log(res); }, // 页面销毁时关闭连接 onUnload: function(options) { WebSocket.closeSocket
返回值 成功-返回可用的socket 失败-不用了一定要释放掉——closesocket(xxx); 然后再WSACleanup();清理网络库 注意二者的先后顺序,一定要先释放,然后再清理网路库 , 因为closesocket()是网络库中的函数。 (socketServer); closesocket(socketClient); WSACleanup();//清理网络库 return 0; } printf("客户端链接成功\n (socketClient); closesocket(socketServer); WSACleanup(); return 0; } while (1) { char buf (socketServer); closesocket(socketClient); WSACleanup();//清理网络库 system("pause"); return 0; } 客户端
flag; Sleep(5); } closesocket(s1); closesocket(s2); cout << "[+] OK! \n",out2),fflush(lcx_log); closesocket(s[0]); closesocket(s[1]); } else \n",out2),fflush(lcx_log); closesocket(s[0]); closesocket(s[1]); } OK) { closesocket(s[0]); closesocket(s[1]); return -1; } i = 0; SOCKET t[2]; socklen_t \n",out2),fflush(lcx_log); closesocket(s2); closesocket(ac); } } closesocket(s);
service)) == SOCKET_ERROR) { printf("bind failed with error %d\n",WSAGetLastError()); closesocket \n"); closesocket(ListenSocket); WSACleanup(); return -1; }//if SOCKET INVALID_SOCKET) { printf("accept failed : %d\n",WSAGetLastError()); closesocket = SOCKET_ERROR) { printf("connect failed with error : %d\n",WSAGetLastError()); closesocket ; iResult = shutdown(ConnectSocket, SD_SEND); iResult = closesocket(ConnectSocket
\n"); closesocket(newsock); return -1; } if (length_file_info<=0) { exit(1);//异常退出 } getFileInformation \n"); closesocket(newsock); //WSACleanup(); return -1; } fwrite(filedata.package,1,BUFFERSIZE \n"); closesocket(socklisten); WSACleanup(); } //在server上运行监听 if (listen(socklisten,20)! \n"); closesocket(socklisten); WSACleanup(); return -1; } //接收客户端的连接请求 printf("TCP server \n"); closesocket(connect); WSACleanup(); return -1; } //创建新线程 DWORD ThreadID; CreateThread
= NULL){ExFreePool(read_buffer);}// 关闭当前套接字if (paccept_socket){CloseSocket(paccept_socket);}}if (TcpSocket ){CloseSocket(TcpSocket);}PsTerminateSystemThread(STATUS_SUCCESS);return;}// 关闭套接字VOID UnDriver(PDRIVER_OBJECT NT_SUCCESS(status)){CloseSocket(TcpSocket);Driver->DriverUnload = UnDriver;return STATUS_SUCCESS;}// NT_SUCCESS(status)){CloseSocket(TcpSocket);Driver->DriverUnload = UnDriver;return STATUS_SUCCESS;}// DbgPrint("[内核B] => %s \n", read_buffer);// 发送确认包Send(TcpSocket, "ok", 2, 0);// 释放内存ExFreePool(read_buffer);CloseSocket