0 没有 1 完成 var frame = 0; //图片 var score=0;//成绩 var isGod=0;//情况判断 //清空canvas画布 function clearCanvas } } }; /* * touchstart执行函数,截取拍照页面 * */ function eventDown(){ imageReady =false; //实现小图 // clearCanvas ; } suijisum2 =Math.round(Math.random()*10); if(2>suijisum){ //站立 clearCanvas ); isnum2 =2; setTimeout(function(){ playgo(); },600); }else if(isnum2==2){ clearCanvas }); isnum2 =1; setTimeout(function(){ playgo(); },600); }else if(isnum2==1){ clearCanvas
绘制箭头 drawArrows(arrowsData, cxt){ this.clearTimer(); this.clearCanvas * */ drawCheckPallet(){ this.clearTimer(); this.clearCanvas 绘制渐变调色板 drawGradualChangePallet(){ this.clearTimer(); this.clearCanvas */ drawCircleAngleRectangle(){ this.clearTimer(); this.clearCanvas //绘制扇形 drawSector(){ this.clearTimer(); this.clearCanvas
lastTime = nowTime; fpsCount = 0; } return fps; } let clearCanvas ctx.clearRect(0, 0, canvas.width, canvas.height); } let startDraw = function(time) { clearCanvas
function reset() { console.log('[reset]'); self.pattern = []; updateNumberValues(); clearCanvas (patternCanvas); clearCanvas(floatLineCanvas); } function hitTest(mouseEvent) { for (let i updatePatternCanvas(); } function isNumberInPattern(num) { return (self.pattern.indexOf(num) >= 0); } function clearCanvas let canvas = patternCanvas; let startingPoint = pointFromNumber(self.pattern[0]); clearCanvas canvas.lineTo(mouseEvent.x, mouseEvent.y); canvas.stroke(); } } function clearFloatLine() { clearCanvas
> </head> <body> <canvas id="signatureCanvas" width="400" height="200"></canvas> <button onclick="<em>clearCanvas</em> 清除签名内容 我们定义一个<em>clearCanvas</em>事件,用于当用户点击清除按钮时,可以清楚画布内容。 // 定义清除画布的函数 function <em>clearCanvas</em>() { // 清除画布 ctx.clearRect(0, 0, canvas.width, canvas.height </head> <body> <canvas id="signatureCanvas" width="400" height="200"></canvas> <button onclick="<em>clearCanvas</em> canvas.addEventListener('mouseup', () => { // 结束绘制 drawing = false; }); // 定义清除画布的函数 function <em>clearCanvas</em>
resizeCanvas() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; } function clearCanvas Math.floor(Math.random()*61)+40)/100; particles.push(p); } } function drawFireworks() { clearCanvas = window.innerHeight; } window.addEventListener('resize', resizeCanvas, false); resizeCanvas(); clearCanvas (); function clearCanvas() { context.fillStyle = '#000000'; context.fillRect(0, 0, canvas.width Math.floor(Math.random() * 61) + 40) / 100; particles.push(p); } } function drawFireworks() { clearCanvas
设置一个单位量 运动的偏移量 let offsetLeft = 50 //开始绘制动画 setInterval(() => { //清空画布 clearCanvas Y轴300位置,50*50的矩形 ctx.fillRect(offsetLeft, 300, 50, 50) }, 10) /** * @function clearCanvas 清空的Y坐标开始位置 * @params W {Number} 清空的宽度 * @params H {Number} 清空的高度 * */ function clearCanvas 80, 50, 50, '#cccccc') //开始绘制动画 let stopFlag = setInterval(() => { //清空画布 clearCanvas canvas = document.getElementById('cas') let ctx = canvas.getContext('2d') //清除当前的画布 function clearCanvas
// 更新长度 const bars = dataArray.slice(0, Math.min(length, dataArray.length)); // 画图 clearCanvas clearCanvas 在绘制 <canvas> 前,我们先把它给清空一下: export const clearCanvas = (canvasEl: HTMLCanvasElement) => { canvasEl) { const emptyDataArray = (new Uint8Array(length)).map(() => 0); clearFloats(); clearCanvas
首先,我们先将五个维度的点连线起来: let scale = 0; // 是否正在变大, 0 -> 1 function drawLine() { clearCanvas(); let point0 { scale += 0.03; requestAnimationFrame(drawLine); // 动效 } } drawLine(); // 清空画布 function clearCanvas canvas.addEventListener("click", function() { if(isHoverTextHint) { if(showHightLight) { clearCanvas (); init(); showHightLight = false; drawHintLine(); } else { clearCanvas(
drawHistory.length+1; //定位到最新涂鸦记录 drawHistory.push(baseUrl) //记录当前涂鸦到已画图数组 }, //清屏函数 clearCanvas = false, eraser.innerText = "擦除"); }; //清屏 按钮点击时,执行清屏函数 clear.onclick = () = >{ clearCanvas (imgDom.src = stepback, veditor.value = img, veditor.focus()) : false; clearCanvas(ctx); / (imgDom.src = stepfoward, veditor.value = img, veditor.focus()) : false; clearCanvas(ctx);
var pdfRender = null; var canceling = false; canvasElt.getContext('2d').save(); function clearCanvas rotate); emitEvent('page-loaded', page.pageNumber); }.bind(this)) .catch(function(err) { clearCanvas emitEvent('num-pages', pdf.numPages); emitEvent('loaded'); }) .catch(function(err) { clearCanvas
保存当前的画布坐标系 can.save() run(); function run() { setInterval(function() { clearCanvas (sec, minSec); drawPoint(); } // 最简单的方法:由于canvas每当高度或宽度被重设时,画布内容就会被清空 function clearCanvas 270; run(); // draw(); function run() { setInterval(function() { clearCanvas (sec, minSec); drawPoint(); } // 最简单的方法:由于canvas每当高度或宽度被重设时,画布内容就会被清空 function clearCanvas
设置一个单位量 运动的偏移量 let offsetLeft = 50 //开始绘制动画 setInterval(() => { //清空画布 clearCanvas Y轴300位置,50*50的矩形 ctx.fillRect(offsetLeft, 300, 50, 50) }, 10) /** * @function clearCanvas 清空的Y坐标开始位置 * @params W {Number} 清空的宽度 * @params H {Number} 清空的高度 * */ function clearCanvas 80, 50, 50, '#cccccc') //开始绘制动画 let stopFlag = setInterval(() => { //清空画布 clearCanvas canvas = document.getElementById('cas') let ctx = canvas.getContext('2d') //清除当前的画布 function clearCanvas
_clearCanvas(); this._boardModel.reset(); this. _clearCanvas(); this._boardRect = this._getBoardRect();//拿到画棋盘的3个重要参数 this. _clearCanvas = function() { this._ctx.fillStyle = "white"; this._ctx.fillRect(0, 0, this.
clearCanvas:用来清空画布。这是彩色圆环动画需要。 因为我们圆环动画效果的核心就是,每隔一段时间就把彩色圆环清空一下,然后把结束角度值增大、重画,这样连续起来就是动画。 } else { 110 vm.grade = num; 111 } 112 vm.clearCanvas timer1); 120 vm.grade = 0; 121 vm.aniShow = false; 122 vm.clearCanvas ctx.beginPath(); 150 ctx.arc(o, o, randius, 0, 2 * Math.PI); 151 ctx.stroke(); 152 }, 153 clearCanvas
undo() { this.clearCanvas() const img = this.undoStack.pop() if (! return } this.ctx.drawImage(img, 0, 0) this.redoStack.push(img) } redo() { this.clearCanvas img) { return } this.ctx.drawImage(img, 0, 0) this.undoStack.push(img) } 这里 this.clearCanvas + ((Math.random() * 255) >> 0) + ' )', }) shapes.push(circle) } reDraw2() { this.clearCanvas
PixelMap { this.offContext = this.offscreenCanvas.getContext("2d", this.settings); // 重新获取渲染上下文 this.clearCanvas PixelMap { this.offContext = this.offscreenCanvas.getContext("2d", this.settings); // 重新获取渲染上下文 this.clearCanvas this.settings); // 新画布的渲染上下文 const centerCoordinate = 50; // 圆心水平坐标基准 const radius = 10; // 圆半径基准 this.clearCanvas 获取圆形标记的像素图(根据缩进级别计算宽度) return newOffContext.getPixelMap(0, 0, 100 + 100 * indentLevel, 100); } private clearCanvas
drawImage', params: params }); this.ctx.drawImage(...params); } clearCanvas } undo () { if (this.executionArray.length > 0) { // 清空画布 this.clearCanvas
console.log( this.dataURLtoFile(this.convertCanvasToImage(can).src, "person.jpg") ); }, clearCanvas 436); }, closeFace() { console.log("关闭人脸识别窗口"); this.imgView = false; this.clearCanvas
CanvasTextEditor.ts: 添加一个sizeControlPoints属性, 用来存放所有的控制点 将renderBorder中渲染控制点相关的代码, 转移到构造函数中 添加一个析构函数, 用来清理事件监听函数 在clearCanvas