CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); //create a graphic context with CGBitmapContextCreate CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst
其中,用到的最核心的函数是 CGBitmapContextCreate : CG_EXTERN CGContextRef __nullable CGBitmapContextCreate(void * kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst; CGContextRef context = CGBitmapContextCreate } else { ... } } 它接受一个原始的位图参数 imageRef ,最终返回一个新的解压缩后的位图 newImage ,中间主要经过了以下三个步骤: 使用 CGBitmapContextCreate 事实上,SDWebImage 中对图片的解压缩过程与上述完全一致,只是传递给 CGBitmapContextCreate 函数的部分参数存在细微的差别 性能对比: 在解压PNG图片,SDWebImage
logo.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); //create a graphic context with CGBitmapContextCreate CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst
其中,用到的最核心的函数是 CGBitmapContextCreate : CG_EXTERN CGContextRef __nullable CGBitmapContextCreate(void * kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst; CGContextRef context = CGBitmapContextCreate } else { ... } } 它接受一个原始的位图参数 imageRef ,最终返回一个新的解压缩后的位图 newImage ,中间主要经过了以下三个步骤: 使用 CGBitmapContextCreate 事实上,SDWebImage 中对图片的解压缩过程与上述完全一致,只是传递给 CGBitmapContextCreate 函数的部分参数存在细微的差别 性能对比: 在解压PNG图片,SDWebImage
imageSize { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate image.size.height *4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate
grayBytesPerRow = grayImgWidth * 2;//每一行所占的byte数 //创建一个位图绘制环境(BitmapContext) CGContextRef grayContext = CGBitmapContextCreate gryImgRef); CGColorSpaceRelease(graySpaceRef); CGContextRelease(grayContext);给CGBitmapContextCreate size_t bytesPerRow = foreImgWidth * 4; //创建一个位图绘制环境(BitmapContext) CGContextRef context = CGBitmapContextCreate context); CGColorSpaceRelease(colorSpace);这里有一个这个参数值 kCGImageAlphaFirst | kCGBitmapByteOrder32Big,和上边CGBitmapContextCreate 这个参数也可以是:kCGImageAlphaLast | kCGBitmapByteOrder32Little,但要注意的是CGBitmapContextCreate这个的参数也需要改成:kCGImageAlphaNoneSkipLast
colorSpaceInfo =CGImageGetColorSpace(imageRef); // CGContextRef bitmapContext; // bitmapContext = CGBitmapContextCreate kCGImageAlphaNone || infoMask ==kCGImageAlphaNoneSkipFirst || infoMask ==kCGImageAlphaNoneSkipLast); // CGBitmapContextCreate CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, CGImageGetBitsPerComponent stackoverflow.com/questions/1434714/another-iphone-cgbitmapcontextcreateimage-leak UIGraphicsBeginImageContext vs CGBitmapContextCreate http://stackoverflow.com/questions/4683448/uigraphicsbeginimagecontext-vs-cgbitmapcontextcreate iPhone
CGContextRef context = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height colorSpaceInfo = CGImageGetColorSpace(imageRef); // CGContextRef bitmapContext; // bitmapContext = CGBitmapContextCreate CGContextRelease(bitmapContext); // CGImageRelease(imgref); // // return newImage; //方案四,CGBitmapContextCreate http://stackoverflow.com/questions/4683448/uigraphicsbeginimagecontext-vs-cgbitmapcontextcreate iPhone blog.sina.com.cn/s/blog_5fb39f9101017n1v.html iOS绘图教程 http://blog.csdn.net/nogodoss/article/details/18660153 CGBitmapContextCreate
UIGraphicsEndImageContext(); // CGContextRelease(context); // // return colouredImage; //方案三,CGBitmapContextCreate colorSpaceInfo = CGImageGetColorSpace(imageRef); // CGContextRef bitmapContext; // bitmapContext = CGBitmapContextCreate CGContextRelease(bitmapContext); // CGImageRelease(imgref); // return newImage; //方案四,CGBitmapContextCreate colorSpaceInfo = CGImageGetColorSpace(imageRef); // CGContextRef bitmapContext; // bitmapContext = CGBitmapContextCreate
255 - m_PixelBuf[index + 1];// g m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r } ctx = CGBitmapContextCreate (显示图像数据区,也就是unsigned char*转为graphics context或者UIImage或和CGImageRef) CGContextRef ctx = CGBitmapContextCreate
size_t bytesPerRow = kBytesPerPixel * width; // kCGImageAlphaNone is not supported in CGBitmapContextCreate CGContextRef context = CGBitmapContextCreate(NULL,
extent) * scale; CGColorSpaceRef cs = CGColorSpaceCreateDeviceGray(); CGContextRef bitmapRef = CGBitmapContextCreate
为图片开辟一片内存区域 // 一个像素点的颜色值包含 RGBA 各8位,共4个字节 void *imageData = malloc(width * height * 4); // 创建上下文 /** CGBitmapContextCreate * 4 space:颜色空间 bitmapInfo:位图的信息,此处采用RGBA,即kCGImageAlphaPremultipliedLast */ CGContextRef context = CGBitmapContextCreate
创建context CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate void lyProviderReleaseData (void *info, const void *data, size_t size) { free((void*)data); } 问题1:CGBitmapContextCreate
return image; } // CGImageGetBytesPerRow() calculates incorrectly in iOS 5.0, so defer to CGBitmapContextCreate kCGImageAlphaPremultipliedFirst; } #pragma clang diagnostic pop } CGContextRef context = CGBitmapContextCreate
(rows, cols, CV_8UC4); // 8 bits per component, 4 channels 8 9 CGContextRef contextRef = CGBitmapContextCreate
* 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef context = CGBitmapContextCreate
malloc( bitmapByteCount ); //创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数 context = CGBitmapContextCreate
return image; } // CGImageGetBytesPerRow() calculates incorrectly in iOS 5.0, so defer to CGBitmapContextCreate kCGImageAlphaPremultipliedFirst; } #pragma clang diagnostic pop } CGContextRef context = CGBitmapContextCreate
CGColorSpaceCreateDeviceRGB(); // 用抽样缓存的数据创建一个位图格式的图形上下文(graphics context)对象 CGContextRef context = CGBitmapContextCreate