NSUInteger)offset tag:(long)tag; /** **托付方法 **此方法上面已经说到 */ – (void)onSocket:(AsyncSocket 多次接收完整的问题; - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)_data withTag:(long)tag { SettingData
) { DLog(@"网络不通"); }else if(tcp.asyncSocket.isConnected) { NSDictionary *params [asyncSocket connectToHost:host onPort:port error:&error]) { DLog(@"Error connecting: %@", error); } } -(void)disconnect{ itcpClient = nil; [asyncSocket setDelegate:nil delegateQueue:NULL]; [asyncSocket disconnect]; } // 重新连接 -(void)reconnect { NSError* err ; if([asyncSocket isDisconnected]) { BOOL result = [asyncSocket connectToHost:HOST onPort
如果是大文件也是要进行分片的 上传下载客户端 上传 - (void)viewDidLoad { [super viewDidLoad]; self.socketClient = [[AsyncSocket 归档发送到客户端,然后在客户端反归档获取文件列表 - (void)viewDidLoad { [super viewDidLoad]; self.socketClient = [[AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket{ NSLog(@"通道"); self.socketNew = newSocket ; } -(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ NSLog host); self.host = host; [self.socketNew readDataWithTimeout:-1 tag:0]; } -(void)onSocket:(AsyncSocket
AsynSocket库,导入CFNetwork系统库 1.新建single view工程 ViewController.h文件 #import <UIKit/UIKit.h> #import "AsyncSocket.h ViewController : UIViewController <AsyncSocketDelegate> { NSMutableArray *_socketArray; AsyncSocket *_sendSocket;//发送 AsyncSocket *_recvSocket;//接收 } - (IBAction)sendClick:(id)sender; @property alloc] initWithDelegate:self]; _recvSocket = [[AsyncSocket alloc] initWithDelegate:self]; *)sock didAcceptNewSocket:(AsyncSocket *)newSocket { //服务器端将收到的socket存入数组 [_socketArray
注意最后一句话,意思是:以后打开项目就用 CocoaPodsDemo.xcworkspace 打开,而不是之前的.xcodeproj文件。
在CFStream中的回调方法中,会取theReadQueue最新的一个,在回调方法中取得tag,并将tag传 给回调方法: (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag
GCDAsyncSocket 通过 unscheduleCFStreams: 函数实现反注册 + (void)unscheduleCFStreams:(GCDAsyncSocket *)asyncSocket cfstreamThread, @"Invoked on wrong thread"); CFRunLoopRef runLoop = CFRunLoopGetCurrent(); if (asyncSocket ->readStream) CFReadStreamUnscheduleFromRunLoop(asyncSocket->readStream, runLoop, kCFRunLoopDefaultMode ); if (asyncSocket->writeStream) CFWriteStreamUnscheduleFromRunLoop(asyncSocket->writeStream, runLoop CocoaAsyncSocket`+[GCDAsyncSocket scheduleCFStreams:](self=ReleadeTrack, _cmd="scheduleCFStreams:", asyncSocket
CocoaAsyncSocket - 在iOS开发中使用socket,一般都是用第三方库AsyncSocket,不得不承认这个库确实很强大,使用教程。 AsyncSocket - AsyncSocket。 Socket通信 - 通过AsyncSocket封装的Socket通讯方法,简单实用,通俗易懂,初学者不能错过。
CocoaAsyncSocket: 在iOS开发中使用Socket通信,一般都是用第三方库AsyncSocket SDWebImage:又一大网络大户, 网络图片获取及缓存处理。
sigslot::signal1<AsyncSocket*, sigslot::multi_threaded_local> SignalWriteEvent; 然后,将 signal
以前项目有用到 AsyncSocket,环信就不多说了,说再多也然并卵,你能说的比人家官方文档详细吗?O(∩_∩)O哈哈。。看着文档去啪啪啪敲键盘就够了,那就说说 XMPPFramework 吧。
LuaKitProject/src/Projects/LuaSrc/WeatherManager.lua 异步socket接口 Luakit 提供了非阻塞的socket调用接口 local socket = lua.asyncSocket.create