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社区首页 >问答首页 >如何修复"unresolved symbol _gladLoadGLLoader referenced in function _main“和"unresolved symbol _glad_glViewport"?

如何修复"unresolved symbol _gladLoadGLLoader referenced in function _main“和"unresolved symbol _glad_glViewport"?
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Stack Overflow用户
提问于 2019-10-19 10:38:23
回答 1查看 7K关注 0票数 8

在构建程序时,我一直收到未解决的外部符号错误。但是,程序编译得很好。我使用的是GLFW和GLAD库。

代码语言:javascript
复制
#include <glad/glad.h>
#include <GLFW/glfw3.h>

#include <iostream>

void framebuffer_size_callback(GLFWwindow* window, int width, int height);

//#undef main
int main() {
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    GLFWwindow* window = glfwCreateWindow(800, 600, "LearningOpenGL", NULL, NULL);

    if (window == NULL) {
        std::cout << "Failed To Create Window" << std::endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);

    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);

    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
        std::cout << "Failed to initialize GLAD" << std::endl;
        return -1;
    }

    while (!glfwWindowShouldClose(window))
    {
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glViewport(0, 0, 800, 600);

    glfwTerminate();
    return 0;
}

void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
    glViewport(0, 0, width, height);
}

我一直收到相同的两个错误:

代码语言:javascript
复制
Main.obj : error LNK2019: unresolved external symbol _gladLoadGLLoader referenced in function _main

Main.obj : error LNK2001: unresolved external symbol _glad_glViewport
EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2019-10-20 09:54:42

转到项目名称-> add -> existing item,然后添加glad.c

票数 34
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/58460074

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