在pick演示中,我一直使用GLSceneViewer1.Buffer.GetPickedObject( x,y)在GLViewerMouseDown事件中选择GLscene对象。我需要选择一个对象,改变颜色,用鼠标左键点击,再用鼠标左键点击取消选择,如果选择了另一个对象,它就被取消选择。似乎TGLSceneObject需要一个属性IsPicked : boolean才能实现这一点。如果有人知道不用修改GLScene就能做到这一点,那就太酷了。这是我写的代码,它可以工作,但不能工作。SetSelected( Selected,SelectedColor )只是改变所选对象的颜色。
procedure TForm32.GLSceneViewer1MouseDown( Sender : TObject; Button : TMouseButton; Shift : TShiftState; X, Y : Integer );
var
Selected : TGLSceneObject;
AButton : TGLMouseButton;
begin
AButton := TGLMouseButton( Button );
// if an object is picked...
Selected := ( GLSceneViewer1.Buffer.GetPickedObject( x, y ) as TGLSceneObject );
case AButton of
mbLeft:
begin
if( Selected <> UnSelected ) then
begin
if( Assigned( Selected ) ) then
begin
SetSelected( Selected, SelectedColor );
StatusBar1.Panels[0].Text := 'Selected';
UnSelected := Selected;
end
else
if( not Assigned( Selected ) ) then
begin
UnSelected.Material.FrontProperties.Emission.Color:= clrBlack;
UnSelected.Material.FrontProperties.Ambient.Color := clrGray20;
UnSelected.Material.FrontProperties.Diffuse.Color := clrGray80;
StatusBar1.Panels[0].Text := 'Unselected';
UnSelected := Selected;
end;
end;
end;
end;
end;对我来说,这会更容易:
procedure TForm32.GLSceneViewer1MouseDown( Sender : TObject; Button : TMouseButton; Shift : TShiftState; X, Y : Integer );
var
Selected : TGLSceneObject;
begin
Selected := ( GLSceneViewer1.Buffer.GetPickedObject( x, y ) as TGLSceneObject );
if( not Selected.IsPicked ) then
SetSelected( Selected, SelectedColor )
else
SetSelected( Selected, UnSelectedColor );
end;发布于 2016-09-16 13:57:42
经过一番讨论,我是否应该通过修改源代码来破坏我的GLScene库,这将需要分发源代码,这对我来说并不理想,我想出了以下代码来解决我的问题。答案似乎是维护一个我命名为CurrentSelection的TGLSceneObject buffer对象。
procedure TForm32.GLSceneViewer1MouseDown( Sender : TObject; Button : TMouseButton; Shift : TShiftState; X, Y : Integer );
//CurrentSelection : TGLSceneObject; //TForm private declaration
//Selected : TGLSceneObject; //TForm private declaration
begin
Selected := ( GLSceneViewer1.Buffer.GetPickedObject( x, y ) as TGLSceneObject );
if( Selected <> nil ) then //Avoid access violation error
begin
if( Assigned( CurrentSelection ) ) then //If CurrentSelection is not nil deselect it
SetSelectedColor( CurrentSelection, UnSelectedColor );
if( Selected = CurrentSelection ) then
begin
//has the same object been clicked then deselect it and clear the buffer object
SetSelectedColor( Selected, UnSelectedColor );
CurrentSelection := nil;
end
else
begin
//if no object is selected select an object, set the color and assign the object to the buffer
SetSelectedColor( Selected, SelectedColor );
CurrentSelection := Selected;
end;
end;
end;设置TGLSceneObject的颜色
procedure TForm32.SetSelectedColor( Selected : TGLSceneObject; Color : TColorVector );
begin
Selected.Material.FrontProperties.Ambient.Color := Color;
Selected.Material.FrontProperties.Diffuse.Color := Color;
Selected.Material.FrontProperties.Emission.Color:= clrBlack;
end;上面的代码没有检查使用了哪个鼠标按钮,但我可以选择一个对象,取消选择该对象,当选择另一个对象时,它将取消选择当前对象。
我需要修改它以将取消选择的对象设置为其原始颜色/材质,但这应该是相对简单的。
干杯:)
https://stackoverflow.com/questions/39468672
复制相似问题