如何将组件添加到游戏对象中?的正常路径
GameObject obj = _factory.Create(); // Creates from prefab
HasScore score = obj.AddComponent<HasScore>(); // attach the component问题是HasScore组件没有经过IoC,因此没有注入依赖项。我的问题是如何添加组件?或者我如何让它通过IoC?我在文档里找不到这个,如果有人找到的话会很有价值的
[Inject]
public void Initialize(SomeSignal.Trigger trigger)
{
_trigger = trigger;
Debug.Log("[+] Injecting in HasScore...");
}发布于 2016-09-16 06:21:38
Unity Answers中的Bunny83回答了这个问题。答案就在Zenject的IInstantiator接口中。
// Add new component to existing game object and fill in its dependencies
// NOTE: Gameobject here is not a prefab prototype, it is an instance
TContract InstantiateComponent<TContract>(GameObject gameObject)
where TContract : Component;
TContract InstantiateComponent<TContract>(
GameObject gameObject, IEnumerable<object> extraArgs)
where TContract : Component;
Component InstantiateComponent(
Type componentType, GameObject gameObject);
Component InstantiateComponent(
Type componentType, GameObject gameObject, IEnumerable<object> extraArgs);
Component InstantiateComponentExplicit(
Type componentType, GameObject gameObject, List<TypeValuePair> extraArgs);因此,根据这个(Zenject的代码在代码中得到了很好的解释),如果我想附加我的HasScore组件,它将如下所示(假设Container是注入到当前上下文中的DiContainer的一个实例:
GameObject obj = _factory.Create(); // Creates from prefab
// instantiate and attach the component in once function
HasScore hasScore = Container.InstantiateComponent<HasScore>(obj); https://stackoverflow.com/questions/39514334
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