我正在使用Facebook SDK for Unity通过FacebookConnectRequest设置到GameSparks服务器的Facebook连接。但是,我得到了一个错误响应,键为"accessToken“,值为"NOTAUTHENTICATED”。错误的详细信息是“系统无法验证令牌。”
我曾尝试在Unity中重新导入Facebook和GameSparks SDK。在代码中更改Facebook和GameSpark的一些初始化。然而,我想不出一个解决方案。
public void ConnectPlayerViaFacebook()
{
ChangeCurrentText("Connecting Facebook With Server...");
Debug.Log("Connecting Facebook With GameSparks...");// first check if FB is ready, and then login //
// if it's not ready we just init FB and use the login method as the callback for the init method //
if (!FB.IsInitialized)
{
ChangeCurrentText("Initializing Facebook...");
Debug.Log("Initializing Facebook...");
FB.Init(ConnectGameSparksToGameSparks, null);
}
else
{
FB.ActivateApp();
ConnectGameSparksToGameSparks();
}
}
///<summary>
///This method is used as the delegate for FB initialization. It logs in FB
/// </summary>
private void ConnectGameSparksToGameSparks()
{
if (FB.IsInitialized)
{
FB.ActivateApp();
Debug.Log("Logging into Facebook...");
ChangeCurrentText("Logging into Facebook...");
var perms = new List<string>() { "public_profile", "email" };
FB.LogInWithReadPermissions(perms, (result) =>
{
if (FB.IsLoggedIn)
{
ChangeCurrentText("Logged in, Connecting Server via Facebook...");
new FacebookConnectRequest()
.SetAccessToken(AccessToken.CurrentAccessToken.TokenString)
.SetDoNotCreateNewPlayer(false)
.SetDoNotLinkToCurrentPlayer(false)
.SetSwitchIfPossible(false)
.SetSyncDisplayName(true)
.Send((fbauth_response) =>
{
if (!fbauth_response.HasErrors)
{
...
}
else
{
Debug.Log(fbauth_response.Errors.JSON.ToString());
ChangeCurrentText("Server Authentication with Facebook Failed!" + fbauth_response.Errors.JSON.ToString());
}
});
}
else
{
Debug.LogWarning("Facebook Login Failed!" + result.Error.ToString());
ChangeCurrentText("Facebook Login Failed!" + result.Error.ToString());
}
});
}
else
{
ConnectPlayerViaFacebook(); // If we are still not connected, then try to process again
}
}我想删除GameSparks请求的FacebookConnectRequest的错误响应。
发布于 2019-07-13 23:27:16
多亏了derHugo的建议,我解决了这个问题。由于某些原因,access token在FacebookConnectionRequest之前就被破坏了。为了防止任何关于access token的不良情况,需要手动刷新。为此,需要在FacebookConnectionRequest之前使用FB.Mobile.RefreshCurrentAccessToken。
对该功能的解释如下:可能希望手动刷新用户授予应用程序的当前访问令牌,以便检索最新的许可,并延长到期日期(如果可以延长的话)。使用FB.Mobile.RefreshCurrentAccessToken来实现这一点。(source)
if (FB.IsLoggedIn)
{
FB.Mobile.RefreshCurrentAccessToken(callback =>
{
...
});
ChangeCurrentText("Logged in, Connecting Server via Facebook...");
new FacebookConnectRequest()
.SetAccessToken(AccessToken.CurrentAccessToken.TokenString)
.SetDoNotCreateNewPlayer(false)
.SetDoNotLinkToCurrentPlayer(false)
.SetSwitchIfPossible(false)
.SetSyncDisplayName(true)
.Send((fbauth_response) =>
{
...
});
}
else
{
...
}https://stackoverflow.com/questions/57011578
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