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社区首页 >问答首页 >python canvas.find_overlapping似乎有倒y轴。

python canvas.find_overlapping似乎有倒y轴。
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Stack Overflow用户
提问于 2018-10-10 22:05:34
回答 1查看 377关注 0票数 1

我正试图在一只Python海龟下面找到画布的颜色。我使用canvas.find_overlapping,但是只有当我否定ycor时,它才是成功的,这意味着y轴在画布对象中是倒置的,与所显示的相比。我的代码有问题吗?或者y轴是倒的?

代码语言:javascript
复制
import turtle

wn = turtle.Screen()

maze_drawer = turtle.Turtle()
maze_drawer.color("purple")
maze_drawer.speed("fastest")
path_width = 15 

def get_pixel_color(x, y):
    c = turtle.Screen().getcanvas()
    # -y should not work??
    items = c.find_overlapping(x, -y, x, -y)
    if len(items) > 0:
        return c.itemcget(items[0], "fill") # get 0 object (canvas)

# draw simplified maze
wall_len = 0
for i in range(10): 
    maze_drawer.left(90)
    wall_len += path_width
    maze_drawer.forward(wall_len)

# navigate maze from center
maze_runner = turtle.Turtle()
maze_runner.color("green")
maze_runner.penup()
maze_runner.goto(-path_width, -path_width)
# test in y dir: maze_runner.setheading(90)

clear = True
while(clear):
    maze_runner.forward(1)
    color_at_turtle = get_pixel_color(maze_runner.xcor(), maze_runner.ycor())
    if (color_at_turtle == "purple"): 
        clear = False

wn.exitonclick()
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回答 1

Stack Overflow用户

回答已采纳

发布于 2018-10-11 03:45:04

巧妙地使用tkinter像素检测海龟!如果倒置的Y坐标很麻烦,你可以从海龟的角度翻转它:

代码语言:javascript
复制
from turtle import Screen, Turtle

screen = Screen()
width, height = screen.window_width() / 2, screen.window_height() / 2
screen.setworldcoordinates(-width, height, width, -height)  # flip Y coordinate

那么,只要您知道自己正在倒挂,代码就不必考虑否定Y:

代码语言:javascript
复制
from turtle import Screen, Turtle

PATH_WIDTH = 15

def get_pixel_color(x, y):
    canvas = screen.getcanvas()
    items = canvas.find_overlapping(x, y, x, y)

    if items:
        return canvas.itemcget(items[0], "fill")  # get 0 object (canvas)

    return None

screen = Screen()
width, height = screen.window_width() / 2, screen.window_height() / 2
screen.setworldcoordinates(-width, height, width, -height)

maze_drawer = Turtle(visible=False)
maze_drawer.color("purple")
maze_drawer.speed("fastest")

# draw simplified maze
wall_len = 0

for _ in range(20):
    maze_drawer.left(90)
    wall_len += PATH_WIDTH
    maze_drawer.forward(wall_len)

# navigate maze from center
maze_runner = Turtle()
maze_runner.color("dark green", "green")
maze_runner.penup()
maze_runner.goto(-PATH_WIDTH, -PATH_WIDTH)

def run_maze():
    maze_runner.forward(1)

    x, y = maze_runner.position()
    color_at_turtle = get_pixel_color(x, y)

    if color_at_turtle == "purple":
        maze_runner.backward(PATH_WIDTH - 1)
        maze_runner.left(90)
        x, y = maze_runner.position()

    if -width < x < width and -height < y < height:
        screen.ontimer(run_maze, 10)

run_maze()

screen.exitonclick()
票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/52749406

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