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社区首页 >问答首页 >为每个SCNNode人脸设置不同的图像

为每个SCNNode人脸设置不同的图像
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Stack Overflow用户
提问于 2018-08-21 13:25:41
回答 1查看 286关注 0票数 1

我想为SCNNode的每一张脸设置一个不同的图像,我怎么做呢?我试过this,但它没有起作用,第一种材料出现在所有的脸上。我在用Swift 4.2。

我试过这个:

代码语言:javascript
复制
self.addChildNode(playerNode!)

let head = playerNode?.childNode(withName: "head", 
                                 recursively: true)!

let greenMaterial = SCNMaterial()
greenMaterial.diffuse.contents = UIColor.green
greenMaterial.locksAmbientWithDiffuse = true;

let redMaterial = SCNMaterial()
redMaterial.diffuse.contents = UIColor.red
redMaterial.locksAmbientWithDiffuse = true;

let blueMaterial  = SCNMaterial()
blueMaterial.diffuse.contents = UIColor.blue
blueMaterial.locksAmbientWithDiffuse = true;

let yellowMaterial = SCNMaterial()
yellowMaterial.diffuse.contents = UIColor.yellow
yellowMaterial.locksAmbientWithDiffuse = true;

let purpleMaterial = SCNMaterial()
purpleMaterial.diffuse.contents = UIColor.purple
purpleMaterial.locksAmbientWithDiffuse = true

let WhiteMaterial = SCNMaterial()
WhiteMaterial.diffuse.contents = UIColor.white
WhiteMaterial.locksAmbientWithDiffuse = true

head?.geometry?.materials = [redMaterial, 
                             greenMaterial, 
                             blueMaterial, 
                             WhiteMaterial, 
                             yellowMaterial, 
                             purpleMaterial]
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回答 1

Stack Overflow用户

回答已采纳

发布于 2018-08-21 18:59:43

我的解决方案是:由于我使用了一个.scn文件来设计播放器,所以我使用了另一个具有原始磁头属性的盒子,并将它添加到播放机中(在我删除原始磁头之后)。为了创建新的头部,我做了以下工作:

代码语言:javascript
复制
    let head = playerNode?.childNode(withName: "head", recursively: true)!

    let head2 = SCNNode(geometry: SCNBox(width: 0.3, height: 0.3, length: 0.3, chamferRadius: 0))

    let greenMaterial = SCNMaterial()
    greenMaterial.diffuse.contents = UIColor.green
    greenMaterial.locksAmbientWithDiffuse = true;

    let redMaterial = SCNMaterial()
    redMaterial.diffuse.contents = UIColor.red
    redMaterial.locksAmbientWithDiffuse = true;


    let blueMaterial  = SCNMaterial()
    blueMaterial.diffuse.contents = UIColor.blue
    blueMaterial.locksAmbientWithDiffuse = true;


    let yellowMaterial = SCNMaterial()
    yellowMaterial.diffuse.contents = UIColor.yellow
    yellowMaterial.locksAmbientWithDiffuse = true;


    let purpleMaterial = SCNMaterial()
    purpleMaterial.diffuse.contents = UIColor.purple
    purpleMaterial.locksAmbientWithDiffuse = true


    let WhiteMaterial = SCNMaterial()
    WhiteMaterial.diffuse.contents = UIColor.white
    WhiteMaterial.locksAmbientWithDiffuse = true

    head2.geometry?.materials = [redMaterial, greenMaterial, blueMaterial, WhiteMaterial, yellowMaterial, purpleMaterial]

    head2.position = head?.position ?? SCNVector3(0, 0.95, 0)
    head2.scale = head?.scale ?? SCNVector3(1, 1, 1)

    head?.removeFromParentNode()

    playerHead = head2

    playerNode?.addChildNode(head2)

Tnx所有人:)

票数 0
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页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/51949792

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