我需要使用IDirectInputDevice8接口在直接输入设备上执行阻塞和非阻塞调用来轮询。
在linux中进行阻塞,我们使用选择 ex:
while( ::select(_jdev+1, &set, NULL, NULL, &tv) > 0)
{
if( ::read( _jdev, &js, sizeof( js_event ) ) != sizeof( js_event ) )
{
perror( "Joystick : read error" );
return;
}
_handleEvent( js );
}如何使用idirectinputdevice8 接口:https://msdn.microsoft.com/en-us/library/windows/desktop/ee417816(v=vs.85).aspx做同样的事情?
即使设置了IDirectInputDevice8::SetEventNotification(),,每次也必须调用poll()来获取新数据,这是不可行的解决方案,因为它将导致cpu旋转。
我怎样才能做到这一点?
*目前,我可以找到、迭代、连接和从Joystick设备中获取数据。我只是没有执行阻塞调用。
...HERE是我的实验/测试代码..。请忽略语法错误
#include <windows.h>
#include <dinput.h>
#include <stdio.h>
#include <iostream>
#include <sstream>
#include "joystick.h"
LPDIRECTINPUT8 di;
HRESULT hr;
LPDIRECTINPUTDEVICE8 joystick;
DIDEVCAPS capabilities;
BOOL CALLBACK
enumCallback(const DIDEVICEINSTANCE* instance, VOID* context)
{
HRESULT hr;
hr = di->CreateDevice(instance->guidInstance, &joystick, NULL);
if (FAILED(hr)) {
return DIENUM_CONTINUE;
}
return DIENUM_STOP;
}
int JoyStickProp()
{
if (FAILED(hr = joystick->SetDataFormat(&c_dfDIJoystick2))) {
return hr;
}
if (FAILED(hr = joystick->SetCooperativeLevel(NULL, DISCL_EXCLUSIVE |
DISCL_FOREGROUND))) {
return hr;
}
capabilities.dwSize = sizeof(DIDEVCAPS);
if (FAILED(hr = joystick->GetCapabilities(&capabilities))) {
return hr;
}
}
HRESULT JoyStickPoll(DIJOYSTATE2 *js)
{
HRESULT hr;
if (joystick == NULL) {
return S_OK;
}
// Poll the device to read the current state
hr = joystick->Poll();
if (FAILED(hr)) {
hr = joystick->Acquire();
while (hr == DIERR_INPUTLOST) {
hr = joystick->Acquire();
}
if ((hr == DIERR_INVALIDPARAM) || (hr == DIERR_NOTINITIALIZED)) {
return E_FAIL;
}
// If another application has control of this device, return successfully.
// We'll just have to wait our turn to use the joystick.
if (hr == DIERR_OTHERAPPHASPRIO) {
return S_OK;
}
}
// Get the input's device state
if (FAILED(hr = joystick->GetDeviceState(sizeof(DIJOYSTATE2), js))) {
return hr; // The device should have been acquired during the Poll()
}
return S_OK;
}
int main()
{
// Create a DirectInput device
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION,
IID_IDirectInput8, (VOID**)&di, NULL))) {
return hr;
}
// Look for the first simple joystick we can find.
if (FAILED(hr = di->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback,
NULL, DIEDFL_ATTACHEDONLY))) {
return hr;
}
// Make sure we got a joystick
if (joystick == NULL) {
printf("Joystick not found.\n");
return E_FAIL;
}
JoyStickProp();
DIJOYSTATE2 diState;
HANDLE ghWriteEvent;
// Create joystick event stuff here
ghWriteEvent = CreateEvent(
NULL, // default security attributes
FALSE, // manual-reset event
FALSE, // initial state is nonsignaled
TEXT("WriteEvent") // object name
);
//makesure we can read fromt the joystick before waiting for an event
JoyStickPoll(&diState);
printf("x axis %d", diState.lX);
printf("y axis %d", diState.lY);
JoyStickPoll(&diState);
printf("x axis %d", diState.lX);
printf("y axis %d", diState.lY);
JoyStickPoll(&diState);
printf("x axis %d", diState.lX);
printf("y axis %d", diState.lY);
JoyStickPoll(&diState);
printf("x axis %d", diState.lX);
printf("y axis %d", diState.lY);
JoyStickPoll(&diState);
printf("x axis %d", diState.lX);
printf("y axis %d", diState.lY);
JoyStickPoll(&diState);
printf("x axis %d", diState.lX);
printf("y axis %d", diState.lY);
joystick->SetEventNotification(ghWriteEvent);
while (TRUE) {
DWORD dwResult = WaitForSingleObject(
ghWriteEvent, // event handle
INFINITE);
switch (dwResult) {
case WAIT_OBJECT_0:
// Event 1 has been set. If the event was created as
// autoreset, it has also been reset.
int x = 0;
//ProcessInputEvent1();
break;
}
}
}发布于 2017-05-12 22:52:44
IDirectInputDevice8::SetEventNotification()的MSDN文档为您提供了相关的代码片段。
您需要调用CreateEvent()并提供返回的HANDLE作为SetEventNotification()的参数。当发生状态更改时,将向您发出此事件的信号。您可以等待事件,然后一旦收到通知,就可以使用IDirectInputDevice8::GetDeviceState()获得新的状态数据。
所有标准的等待函数都适用于等待事件的信号。下面的代码片段显示了一种使用MsgWaitForMultipleObjects()的方法:
while (TRUE) {
dwResult = MsgWaitForMultipleObjects(2, ah, FALSE, INFINITE, QS_ALLINPUT);
switch (dwResult) {
case WAIT_OBJECT_0:
// Event 1 has been set. If the event was created as
// autoreset, it has also been reset.
ProcessInputEvent1();
break; IDirectInputDevice8::Poll()方法用于不生成事件通知的设备。你应该投票他们,因为他们没有能力按照你想要的方式操作。
一些操纵杆和其他游戏设备,或它们上的特定对象,方法。
只有在需要时,当通知对设备不起作用时,才进行轮询。上面的链接解释了如何识别轮询是否必要。
https://stackoverflow.com/questions/43947007
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