我正试着开发一个有生理功能的项目。我遇到了这种类型的错误(来自mozilla控制台):

我在试着修复它,但没有结果。这是我在物理is设置上的代码片段:
<script src="build/three.js"></script>
<script src="js/libs/physi.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script>
'use strict';
Physijs.scripts.worker = 'js/libs/physijs_worker.js';
Physijs.scripts.ammo = 'js/libs/ammo.js';所有javascript文件都在js目录中,除了Three.js构建文件(在构建目录中)。我不知道我的代码出了什么问题,我只创建了灯、地面(按照Physijs规则,复合形状)和一个包(我想应用锥扭曲约束,但由于以前的原因不能工作)。
我甚至添加了用于初始化场景的代码(如果有问题的话):
function createScene() {
var container = document.getElementById( 'container' );
//stats = new Stats();
//container.appendChild( stats.dom );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.x = 0;
camera.position.z = 17;
camera.position.y = 12;
//scene = new THREE.Scene();
scene = new Physijs.Scene;
scene.setGravity(new THREE.Vector3( 0, -10, 0 ));
renderer = new THREE.WebGLRenderer();
renderer.physicallyCorrectLights = true;
//renderer.gammaInput = true;
//renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
//renderer.shadowMapType = THREE.PCFSoftShadowMap;
//renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
controls.noPan = true; //disable panning of orbit control
controls.noKeys = true; //disable arrow keys of orbit control
controls.update();
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( 'keydown', onKeyDown, false );
window.addEventListener( 'keyup', onKeyUp, false );
}如何解决此问题并正确导入Physi.js?
发布于 2017-03-18 18:24:25
解决了,我使用了一个本地web服务器(Three.js参考资料)并改变了这一点:
Physijs.scripts.worker = 'js/libs/physijs_worker.js';
Physijs.scripts.ammo = 'ammo.js';https://stackoverflow.com/questions/42873767
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