新来的堆栈溢出,如果我发布错了,很抱歉!谢谢
我的应用程序是一个有时间限制的迷宫游戏,一旦时间到达0,游戏结束,它进入屏幕上的游戏(单独的快速文件),它由一个“重播”按钮组成,当按下该按钮时,只显示gamescene.sks文件,而不是gamescene.swift文件(因此,所有函数都无法工作)。有办法把这两样都表现出来吗?
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let node = self.nodeAtPoint(location) //1
if node.name == "replay" { //2
let reveal : SKTransition = SKTransition.flipHorizontalWithDuration(1)
let scene = GameScene(size: self.size)
scene.scaleMode = .AspectFill
self.view?.presentScene(scene, transition: reveal)
let reveal2 : SKTransition = SKTransition.flipHorizontalWithDuration(1)
let sksScene = SKScene(fileNamed: "GameScene.sks")
sksScene!.scaleMode = .AspectFill
self.view?.presentScene(sksScene!, transition: reveal2)
}
}
}发布于 2016-05-01 21:33:04
您需要确保在加载GameScene时使用您的GameScene.sks子类
let skView = self.view as SKView!
let transition = SKTransition.flipHorizontalWithDuration(0.5)
let scene = GameScene(fileNamed:"GameScene") as GameScene!
scene.scaleMode = .AspectFill
skView.presentScene(scene, transition: transition)您只需要使用presentScene一次:]
https://stackoverflow.com/questions/36889214
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