我正试着邀请附近的球员参加比赛,但是邀请不是从来没有发送,就是没有收到。
GKMatchMaker startBrowsingForNearbyPlayersWithHandler在同一个wifi上工作并返回附近的玩家,但是我使用findMatchForRequest,它返回没有任何玩家的比赛,而我试图邀请的球员从未收到邀请通知。这是我的密码。
我首先验证本地玩家的身份:
GKLocalPlayer.localPlayer.authenticateHandler= ^(UIViewController *controller, NSError *error)
{
if (error)
{
NSLog(@"%s:: Error authenticating: %@", __PRETTY_FUNCTION__, error.localizedDescription);
return;
}
if(controller)
{
// User has not yet authenticated
[pViewController presentViewController:controller animated:YES completion:^(void)
{
[self lookForNearbyPlayers];
}];
return;
}
[self lookForNearbyPlayers];
};
-(void)lookForNearbyPlayers
{
if(!GKLocalPlayer.localPlayer.authenticated)
{
NSLog(@"%s:: User not authenticated", __PRETTY_FUNCTION__);
return;
}我将视图控制器注册为GKLocalPlayerListener的委托:
[GKLocalPlayer.localPlayer registerListener:self]; // self is a view controller.
// This works. My test local player which is a second device and appleID I setup shows up when this handler is called.
[GKMatchmaker.sharedMatchmaker startBrowsingForNearbyPlayersWithHandler:^(GKPlayer *player, BOOL reachable)
{
NSArray * paPlayers= [NSArray arrayWithObject:player];
_pMatchRequest= [[GKMatchRequest alloc] init];
_pMatchRequest.minPlayers= 2;
_pMatchRequest.maxPlayers= 4;
_pMatchRequest.recipients = paPlayers;
_pMatchRequest.inviteMessage = @"Join our match!";
_pMatchRequest.recipientResponseHandler = ^(GKPlayer *player, GKInviteeResponse response)
{
// This is never called.
NSLog((response == GKInviteeResponseAccepted) ? @"Player %@ Accepted" : @"Player %@ Declined", player.alias);
};
// This returns with a match without any players.
[GKMatchmaker.sharedMatchmaker findMatchForRequest:_pMatchRequest withCompletionHandler:^(GKMatch *match, NSError *error)
{
if(error)
{
NSLog(@"%s:: %@", __PRETTY_FUNCTION__, error.localizedDescription);
return;
}
else if(match != nil)
{
_pMatch= match;
match.delegate = self;
NSLog(@"players count= %lu", (unsigned long)_pMatch.players.count); // Always returns 0
}
}];
}
}我有用于GKLocalPlayerListener设置的委托方法,但它们从未被调用:
- (void)player:(GKPlayer *)player didRequestMatchWithRecipients:(NSArray<GKPlayer *> *)recipientPlayers
{
NSLog(@"%s", __PRETTY_FUNCTION__);
}
- (void)player:(GKPlayer *)player didAcceptInvite:(GKInvite *)invite
{
NSLog(@"%s", __PRETTY_FUNCTION__);
}有没有人知道如何在没有 GKMatchmakerViewController和iOS9的情况下让它工作呢?我能找到的唯一示例是不推荐的-inviteHandler方法。
发布于 2016-04-28 21:31:44
如果您知道如何将其转换为Objective并进行尝试,这段代码将在Swift中工作。
GKMatchmaker.sharedMatchmaker().findMatchForRequest(
request,
withCompletionHandler: {(match : GKMatch!, error: NSError!) -> Void in
NSLog("This works")
})发布于 2016-05-22 19:42:25
基于这里的多个问题,游戏中心似乎不时陷入困境。在最好的情况下,它返回“未识别的游戏”错误。在最坏的情况下,它只是愉快地返回零到GC调用。有时它会自行恢复工作,有时则不会。但是,您似乎可以通过登录iTunesConnect重新启动它,并执行以下任何操作:
我已经将它添加到我的调试例程中。如果GC的某些方面停止工作,或返回零,则在继续之前,我尝试在iTunesConnect中进行上述更改之一。在我的例子中,我每周几次得到“未被识别的游戏”,但其他几个人注意到了“零返回值”。
发布于 2020-04-27 12:12:45
我知道这是一个较旧的帖子,但当我试图在互联网上建立几个应用程序实例之间的连接时,我遇到了它。我认为您缺少的部分是,在为侦听器注册之后,您需要接收连接状态
- (void)match:(GKMatch *)match
player:(GKPlayer *)player
didChangeConnectionState:(GKPlayerConnectionState)state
{
NSLog(@">>> did change state");
if (state == GKPlayerStateConnected)
{
NSLog(@">>>> match:%@ did change to Connected for player %@ ",match, player.displayName);
}
else if (state == GKPlayerStateDisconnected)
{
NSLog(@">>>> match:%@ disconnected for player %@ ",match, player.displayName);
}我发现当completionHandler从findMatchForRequest:调用时,比赛中有0名玩家,但是我可以成功地使用GKMatch和GKPlayer作为didChangeConnectionState: Hope中返回的内容,这有助于那些在OP之后阅读了这么长时间的人。
https://stackoverflow.com/questions/36728503
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