我正在测试Unet,现在在远程客户端上产卵时遇到了问题。所有这些都在服务器/客户端工作。
我有三个非玩家对象:“橙色”、“苹果”和“香蕉”。在测试过程中,我使用了非常基本的代码来完成这项工作。然而,在产卵时,只有两个对象产卵,第三个对象出现以下错误:
生成服务器对象assetId=3bd88da3adcb74d04addd82122b34fee netId=6 netId=6失败
我一直在努力寻找解决方案,但这是我得到的唯一信息。我使用以下生成代码:
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class SpawnManager : NetworkBehaviour {
[SerializeField] GameObject Spawn1;
[SerializeField] GameObject Spawn2;
[SerializeField] GameObject Spawn3;
[SerializeField] GameObject Spawn4;
public override void OnStartServer() {
SpawnFruits ();
}
void SpawnFruits() {
GameObject goX = Resources.Load ("Apple") as GameObject;
GameObject goY = Resources.Load ("Orange") as GameObject;
GameObject goZ = Resources.Load ("Banana") as GameObject;
GameObject go1 = GameObject.Instantiate (goX, Spawn3.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go1);
GameObject go2 = GameObject.Instantiate (goY, Spawn4.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go2);
GameObject go3 = GameObject.Instantiate (goZ, Spawn1.transform.position, Quaternion.identity) as GameObject;
NetworkServer.Spawn (go3);
}
}发布于 2016-03-04 16:41:39
好吧,我又做了一次!...i在对象的注册代码中输入了一个错误。我用密码进行非玩家注册。
https://stackoverflow.com/questions/35639390
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