我得到了以下错误:
NullReferenceException:未设置为对象实例的对象引用
当试图在这一行选择对象时:
Ray ray = mainCamera.GetComponent<Camera>().ScreenPointToRay(new Vector3(x, y));完整代码:
using UnityEngine;
using System.Collections;
public class pickupobject :
MonoBehaviour {
GameObject mainCamera;
public float distance;
GameObject carryObject;
bool carrying;
void start() {
mainCamera = GameObject.FindWithTag("MainCamera");
}
void pickup()
{
if (Input.GetKeyDown(KeyCode.F))
{
int x = Screen.width / 2;
int y = Screen.height / 2;
Ray ray = mainCamera.GetComponent<Camera>().ScreenPointToRay(new Vector3(x, y));
// Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
pickupcube p = hit.collider.GetComponent<pickupcube>();
if (p != null)
{
carrying = true;
carryObject = p.gameObject;
}
}
}
}
void carry(GameObject o)
{
o.GetComponent<Rigidbody>().isKinematic = true;
o.transform.position = mainCamera.transform.position + mainCamera.transform.forward * distance;
}
// Update is called once per frame
void Update()
{
if (carrying)
{
carry(carryObject);
}
else
{
pickup();
}
}
}发布于 2015-11-18 20:54:29
试着像下面这样写同一行:
Ray ray = Camera.main.gameObject.GetComponent<Camera>().ScreenPointToRay(new Vector3(x, y, 0));首先,FindWithTag和任何查找都是相当广泛的(在您的情况下并不重要,因为您只调用了它一次,但只是为了记录一下),您应该检查拼写,并使用Debug.Log();打印到控制台值的mainCamera,雷等……看看你什么时候能得到意想不到的结果。现在,只要尝试一下我的代码,它几乎是一样的,它只使用不同的引用相机
http://docs.unity3d.com/ScriptReference/Camera-main.html
https://stackoverflow.com/questions/33789369
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