因此,对于一个个人项目,我决定在SceneKit中制作我自己的相机,它基本上复制默认的相机控制,除非用户放大,一个响亮的声音会播放,当放大时反之亦然。此外,我还希望当用户在球上平底时,声音会更快。我知道如何编辑声音,但我在实现潘手势有困难。
这是我的相机代码
let camera = SCNCamera()
//contructing the camera
camera.usesOrthographicProjection = true
camera.orthographicScale = 5
let cameraNode = SCNNode()
cameraNode.camera = camera
cameraNode.position = SCNVector3Make(0, 0, 15)
scene.rootNode.addChildNode(cameraNode)
//adding a pan recognizer (This doesn’t work)
var panRecognizer = UIPanGestureRecognizer(target: self, action: "panGesture:")
sceneView.addGestureRecognizer(panRecognizer)
//adding a pinch recognizer (This works)
var pinchRecognizer = UIPinchGestureRecognizer(target: self, action: "pinchGesture:")
sceneView.addGestureRecognizer(pinchRecognizer)
sceneView.scene = scene
}
super.viewDidAppear(animated)
sceneSetup()
}下面是我的pan手势代码,它现在不起作用。相反,它向错误的方向旋转。
func panGesture(sender: UIPanGestureRecognizer) {
//getting the CGpoint at the end of the pan
let translation = sender.translationInView(sender.view!)
//creating a new angle in radians from the x value
var newAngle = (Float)(translation.x)*(Float)(M_PI)/180.0
//current angle is an instance variable so i am adding the newAngle to the newAngle to it
newAngle += currentAngle
//transforming the sphere node
geometryNode.transform = SCNMatrix4MakeRotation(newAngle, Float(translation.x), Float(translation.y),Float(0.0))
//getting the end angle of the swipe put into the instance variable
if(sender.state == UIGestureRecognizerState.Ended) {
currentAngle = newAngle
}
}发布于 2016-08-06 21:53:02
我想出来了,它一直在工作,只是灯光看起来一点也不动。相反,我需要转动灯。
https://stackoverflow.com/questions/31545596
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