我的问题是:我需要创建包含QStateMachine实例的类。这个类应该有槽,您可以通过这些槽“请求”状态机向另一个状态进行转换。如果过渡成功,我们班应该发出信号。我将如何实现这一点?类应该具有根据特定时隙调用发出特定信号的能力。下面是一个小的类示例:
class MyClass : public QObject
{
Q_OBJECT
public:
explicit MyClass(QObject *parent = 0)
{
mStateMachine = new QStateMachine(this);
QState *s1 = new QState(mStateMachine);
QState *s2 = new QState(mStateMachine);
QState *s3 = new QState(mStateMachine);
s1->addTransition(); // Transition to s2
s2->addTransition(); // Transition to s3
s3->addTransition(); // Transition to s1
mStateMachine->setInitialState(s1);
mStateMachine->start();
}
signals:
toS1();
toS2();
toS3();
public slots:
slotToS1()
{
/* post event to state machine about
transition to state s1,
if transition was successful,
then emit toS1() signal. */
};
slotToS2(){ /* Similar to slotToS1 */};
slotToS3(){ /* Similar to slotToS1 */};
private:
QStateMachine *mStateMachine;
}我将非常感谢您的帮助!
UPD:
插槽表示不同类型的转换,因此外部类(将使用MyClass)可以“请求”某些转换。因此,时隙将事件或信号发送到状态机,它会查看事件或信号,并且(如果处于正确的状态)进行此转换。我想用一定的信号通知外级,这是在插槽(转换)成功之前询问的。
发布于 2015-07-13 15:51:32
QAbstractTransition。有两种方法可以做到:- Use a `QEventTransition` and send a relevant event to trigger it.
- Use a `QSignalTransition` and use an internal signal to trigger it.
QAbstractTransition::triggered或QState::entered或QState::exited信号连接到其他信号。记住,在Qt中,连接目标可以是插槽,也可以是信号。因此,使用信号转换:
class MyClass : public QObject
{
Q_OBJECT
QStateMachine machine;
QState s1, s2;
Q_SIGNAL void s_go_s1_s2();
Q_SIGNAL void s_go_s2_s1();
public:
Q_SIGNAL void transitioned_s1_s2();
Q_SIGNAL void transitioned_s2_s1();
Q_SLOT void go_s2_s1() { emit s_go_s2_s1(); }
Q_SLOT void go_s1_s2() { emit s_go_s1_s2(); }
explicit MyClass(QObject *parent = 0) : QObject(parent),
s1(&machine), s2(&machine) {
auto s1_s2 = s1.addTransition(this, SIGNAL(s_go_s1_s2()), &s2);
auto s2_s1 = s2.addTransition(this, SIGNAL(s_go_s2_s1()), &s1);
machine.setInitialState(&s1);
machine.start();
connect(s1_s2, &QAbstractTransition::triggered, this, &MyClass:: transitioned_s1_s2);
connect(s2_s1, &QAbstractTransition::triggered, this, &MyClass:: transitioned_s2_s1);
}
}使用事件转换有点困难,因为使用的事件必须是状态机可以复制的。核心模块的状态机只知道如何克隆None和Timer事件--参见其cloneEvent实现。
Widget模块添加了对各种GUI/Widget事件的支持--请参见那里的cloneEvent实现。在必要的情况下,您可以将此类GUI事件用于您自己的目的--毕竟,它们被发送到一个普通的QObject中,它不会以特殊的方式对它们进行解释。
您可以提供自己的cloneEvent实现,与其他实现链接。
#include <private/qstatemachine_p.h>
class MyClass : public QObject
{
Q_OBJECT
QStateMachine machine;
QState s1, s2;
QEvent e_s1_s2, e_s2_s1;
QEventTransition s1_s2, s2_s1;
public:
Q_SIGNAL void transitioned_s1_s2();
Q_SIGNAL void transitioned_s2_s1();
Q_SLOT void go_s2_s1() { QCoreApplication::sendEvent(this, &e_s2_s1); }
Q_SLOT void go_s1_s2() { QCoreApplication::sendEvent(this, &e_s1_s2); }
explicit MyClass(QObject *parent = 0) : QObject(parent),
s1(&machine), s2(&machine),
e_s1_s2((QEvent::Type)(QEvent::User + 1)),
e_s2_s1((QEvent::Type)(QEvent::User + 2)),
s1_s2(this, e_s1_s2.type()),
s2_s1(this, e_s2_s1.type()) {
s1_s2.setTargetState(&s2);
s2_s1.setTargetState(&s1);
s1.addTransition(&s1_s2);
s2.addTransition(&s2_s1);
machine.setInitialState(&s1);
machine.start();
connect(&s1_s2, &QAbstractTransition::triggered, this, &MyClass::transitioned_s1_s2);
connect(&s2_s1, &QAbstractTransition::triggered, this, &MyClass::transitioned_s2_s1);
}
}
static const QStateMachinePrivate::Handler * last_handler = 0;
static QEvent * cloneEvent(QEvent * e) {
if (e->type() >= QEvent::User && e->type() < QEvent::User+100) {
return new QEvent(e->type());
return last_handler->cloneEvent(e);
}
const QStateMachinePrivate::Handler our_handler = {
cloneEvent
};
void registerHandler() {
last_handler = QStateMachinePrivate::handler;
QStateMachinePrivate::handler = &our_handler;
}
Q_CONSTRUCTOR_FUNCTION(registerHandler())
void unregisterHandler() {
QStateMachinePrivate::handler = last_handler;
}
Q_DESTRUCTOR_FUNCTION(unregisterHandler())发布于 2015-07-13 15:17:51
我过去也遇到过同样的问题,我发现最简单的方法是使用您自己的QState类继承QState,并实现两个方法,名为QState::onEntry(QEvent * event)和QState::onExit(QEvent * event)。
这样,您就可以在退出和进入新状态时发出任何您喜欢的信号。
下面是一个例子:
文件mystate.h
#include <QState>
class MyState : public QState
{
Q_OBJECT
public:
explicit MyState(qint32 stateId, QState * parent = 0);
protected:
void onEntry(QEvent * event);
void onExit(QEvent * event);
signals:
void exit(qint32 stateId);
void enter(qint32 stateId);
private:
qint32 stateId;
};和文件mystate.cpp
#include "mystate.h"
MyState::MyState(qint32 stateId, QState *parent)
{
this->stateId = stateId;
}
void MyState::onEntry(QEvent *event)
{
emit enter(stateId);
}
void MyState::onExit(QEvent *event)
{
emit (exit(stateId));
}https://stackoverflow.com/questions/31385590
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