我有一项学校的作业:
构建一个不含海龟circle函数的雪人circle
雪人应该在蓝色的背景上,画得满是白色。
雪人的轮廓应该是黑色的。
雪人的身体应该由三个装满的圆圈组成。
每个圆的轮廓应该是3个像素宽。
底部圆圈的半径应为100像素。
中间圆圈的半径应为70像素。
顶部圆圈的半径应为40像素。
每个圆圈都应该在它下面的那个上面(除了底部的圆圈,它可以在任何地方)。
两个圈子之间不应该有任何差距。
给雪人一个嘴巴,眼睛和鼻子(帽子是可选的)。
确保每只手都有两根棍子和至少两根手指.
到目前为止,我创建了这个,但是在我继续前进之前,我似乎还不能正确地得到这个圆圈。而且,不知道如何将涂成圆圈,或者为眼睛做点。请帮帮我,第一次编码。
import turtle # allows us to use turtle library
wn = turtle.Screen() # allows us to create a graphics window
wn.bgcolor("blue") # sets gtaphics windows background color to blue
import math # allows us to use math functions
quinn = turtle.Turtle() # sets up turtle quinn
quinn.setpos(0,0)
quinn.pensize(3)
quinn.up()
# drawing first circle middle
quinn.forward(70)
quinn.down()
quinn.left(90)
# calculation of cicumference of a circle
a = (math.pi*140.00/360)
#itineration for first circle
for i in range (1,361,1):
quinn.left(a)
quinn.forward (1)
# drawing second circle bottom
quinn.up()
quinn.home()
quinn.right(90)
quinn.forward(70)
quinn.left(90)
quinn.down()
b = (math.pi*200.00/360)
for i in range (1,361,1):
quinn.right(b)
quinn.forward(1)
# drawing third circle head top
quinn.up ()
quinn.goto(0,70)
quinn.right(90)
quinn.down()
c =(math.pi*80/360)
for i in range (1,361,1):
quinn.left(c)
quinn.forward(1)
wn.exitonclick()发布于 2014-10-27 04:03:31
下面是一个绘制蓝色圆圈的示例函数:
def draw_circle(radius):
turtle.up()
turtle.goto(0,radius) # go to (0, radius)
turtle.begin_fill() # start fill
turtle.down() # pen down
turtle.color('blue')
times_y_crossed = 0
x_sign = 1.0
while times_y_crossed <= 1:
turtle.forward(2*math.pi*radius/360.0) # move by 1/360
turtle.right(1.0)
x_sign_new = math.copysign(1, turtle.xcor())
if(x_sign_new != x_sign):
times_y_crossed += 1
x_sign = x_sign_new
turtle.up() # pen up
turtle.end_fill() # end fill.
return然后您可以修改上面的函数,为圆心的位置(x,y)添加参数:
def draw_circle(radius, x, y):
turtle.up()
turtle.goto(x,y+radius) # go to (x, y + radius)
turtle.begin_fill() # start fill
turtle.down() # pen down
turtle.color('blue')
times_y_crossed = 0
x_sign = 1.0
while times_y_crossed <= 1:
turtle.forward(2*math.pi*radius/360.0) # move by 1/360
turtle.right(1.0)
x_sign_new = math.copysign(1, turtle.xcor())
if(x_sign_new != x_sign):
times_y_crossed += 1
x_sign = x_sign_new
turtle.up() # pen up
turtle.end_fill() # end fill.
return您可以轻松地添加点,例如:
turtle.goto(-20,10)
turtle.color('red')
turtle.dot(20)
turtle.goto(40,10)
turtle.dot(20)汇集在一起:
import turtle
import math
def draw_circle(radius, x, y):
turtle.up()
turtle.goto(x,y+radius) # go to (0, radius)
turtle.begin_fill() # start fill
turtle.down() # pen down
turtle.color('blue')
times_y_crossed = 0
x_sign = 1.0
while times_y_crossed <= 1:
turtle.forward(2*math.pi*radius/360.0) # move by 1/360
turtle.right(1.0)
x_sign_new = math.copysign(1, turtle.xcor())
if(x_sign_new != x_sign):
times_y_crossed += 1
x_sign = x_sign_new
turtle.up() # pen up
turtle.end_fill() # end fill.
return
draw_circle(100, 10, 10)
turtle.goto(-20,10)
turtle.color('red')
turtle.dot(20)
turtle.goto(40,10)
turtle.dot(20)
turtle.pen(shown=False)
turtle.done()你应该尝试自己完成作业的其余部分。;)
发布于 2017-05-04 12:37:34
很抱歉没有给出解释。第一部分是Ramanujan对pi的近似,但不是很好,因为它只在循环的大约300,000次迭代之后才到达pi的近似,并且它只精确到小数点5位。这部分将是:
r += (1 / k) * (-1)**i
pi = (4 * (1 - r))然后我用圆周:
t.forward(2*5*pi)最后,我只让乌龟走到了20点钟。
import turtle
t = turtle.Turtle()
t.right(90)
t.penup()
t.goto(100, 0)
t.pendown()
i = 0
r = 0
k = 3
while i <= 360:
r += (1 / k) * (-1)**i
pi = (4 * (1 - r))
t.write(pi)
t.forward(2*5*pi)
t.right(20)
i += 1
k += 2
turtle.done()发布于 2017-05-04 18:03:01
“无海龟圆函数”的大多数解决方案都涉及到编写与海龟的圆函数相当的内容。但是已经有另外两种方法可以画出轮廓,满是海龟的圆圈。
一个是你可以使用同心圆点。
turtle.color('black')
turtle.dot(200 + 3)
turtle.color('white')
turtle.dot(200 - 3)请记住,dot()需要一个直径,而circle()需要一个半径:

然而,我更喜欢使用加盖印花来解决这类问题:
''' Build a Snowman without turtle circle function '''
from turtle import Turtle, Screen
# The snowman’s body should be made of 3 filled circles.
# The bottom circle should have a radius of 100 pixels.
# The middle circle should have a radius of 70 pixels.
# The top circle should have a radius of 40 pixels.
RADII = (100, 70, 40)
STAMP_SIZE = 20
# The snowman should be on a blue background
screen = Screen()
screen.bgcolor('blue')
quinn = Turtle('circle')
quinn.setheading(90)
quinn.up()
# The outline of the snowman should be in black, and should be drawn filled with white.
quinn.color('black', 'white')
for not_first, radius in enumerate(RADII):
if not_first:
quinn.forward(radius)
# The outline of each circle should be 3 pixels wide.
quinn.shapesize((radius * 2) / STAMP_SIZE, outline=3)
quinn.stamp()
# Each circle should be centered above the one below it
# There should be no gap between the circles.
quinn.forward(radius)
# Give the snowman eyes
quinn.shapesize(15 / STAMP_SIZE)
quinn.color('black')
quinn.backward(3 * RADII[-1] / 4)
for x in (-RADII[-1] / 3, RADII[-1] / 3):
quinn.setx(x)
quinn.stamp()
# Give the snowman a mouth, and a nose (a hat is optional).
pass
# Make sure to include two stick-arms and at least two fingers on each hand.
pass
quinn.hideturtle()
screen.exitonclick()这个想法是你把海龟光标本身扭曲到你需要的地方,在屏幕上拍一张它的快照,然后把它扭曲到你需要画的下一件东西上。

https://stackoverflow.com/questions/26580987
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