1)我在SKScene头上设置了委托协议:
@interface WorldScene : SKScene <SKPhysicsContactDelegate>2)我派代表到物理学界:
- (id) init
{
self = [super init];
if (self)
{
self.physicsWorld.gravity = CGVectorMake(0,0);
self.physicsWorld.contactDelegate = self;
self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
}
return self;
}3)我设置了我的口罩:
static const uint32_t playerCategory = 0x1 << 0;
static const uint32_t wallsCategory = 0x1 << 1;
static const uint32_t endCategory = 0x1 << 2;4)我让我的球员:
SKSpriteNode *player = [[SKSpriteNode alloc] initWithColor:[SKColor blueColor] size:CGSizeMake(PLAYERSIZE, PLAYERSIZE)];
player.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:player.size];
player.name = @"player";
player.physicsBody.dynamic = YES;
player.physicsBody.categoryBitMask = playerCategory;
player.physicsBody.collisionBitMask = wallsCategory;
player.physicsBody.contactTestBitMask = endCategory;5)我做了我的最后一块瓷砖:
SKSpriteNode *tile = [[SKSpriteNode alloc] initWithColor: [SKColor whiteColor] size:CGSizeMake(TILESIZE,TILESIZE)];
if ([cell isEnd]){
tile.color = [SKColor greenColor];
tile.name = @"endTile";
tile.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize: tile.size];
NSLog(@"END TILE OF SIZE %f x %f", tile.size.width, tile.size.height);
tile.physicsBody.dynamic = YES;
tile.physicsBody.affectedByGravity = NO;
tile.physicsBody.categoryBitMask = endCategory;
tile.physicsBody.collisionBitMask = 0;
tile.physicsBody.contactTestBitMask = playerCategory;
}6)但这件事从来没有人叫过!
- (void)didBeginContact:(SKPhysicsContact *)contact
{
NSLog(@"Touched!");
[self removeAllChildren];
}我在做迷宫游戏。玩家目前与所有的墙壁碰撞罚款,但我希望游戏结束时,它到达最后一块瓷砖。目前,未调用联系人事件。我真的不知道出了什么问题,我的调试器输出设置为显示所有输出(无论如何,如果它到达事件,所有的子程序都应该被移除)。
何必
发布于 2014-01-11 04:30:12
解决了--结果是它从来没有被调用过,所以委托实际上没有被设置。将所有init代码移到- (void) didMoveToView:(SKView *)视图中,并开始正常工作。
https://stackoverflow.com/questions/20849009
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