我这里有个密码:
NAudio.Wave.WaveIn sourceStream = null;
NAudio.Wave.DirectSoundOut waveOut = null;
NAudio.Wave.WaveFileWriter waveWriter = null;
private void button3_Click(object sender, RoutedEventArgs e) // Start
{
ShowImage();
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, 2);
NAudio.Wave.WaveInProvider waveIn = new NAudio.Wave.WaveInProvider(sourceStream);
waveOut = new NAudio.Wave.DirectSoundOut();
waveOut.Init(waveIn);
sourceStream.StartRecording();
}
private void sourceStream_DataAvailable(object sender, NAudio.Wave.WaveInEventArgs e)
{
if (waveWriter == null) return;
waveWriter.WriteData(e.Buffer, 0, e.BytesRecorded);
waveWriter.Flush();
}
private void btnStop_Click(object sender, RoutedEventArgs e)
{
if (waveOut != null)
{
waveOut.Stop();
waveOut.Dispose();
waveOut = null;
}
if (sourceStream != null)
{
sourceStream.StopRecording();
sourceStream.Dispose();
sourceStream = null;
}
if (waveWriter != null)
{
waveWriter.Dispose();
waveWriter = null;
}
sourceStream = new NAudio.Wave.WaveIn();
sourceStream.WaveFormat = new NAudio.Wave.WaveFormat(44100, 2);
sourceStream.DataAvailable += new EventHandler<NAudio.Wave.WaveInEventArgs>(sourceStream_DataAvailable);
waveWriter = new NAudio.Wave.WaveFileWriter(@"../../StoryImages/", sourceStream.WaveFormat);
sourceStream.StopRecording();
}我做得对吗?我看过教程并尝试过,但我在编程方面真的很薄弱,缓冲区存在一个问题,使我的整个应用程序都崩溃了。它总是说缓冲区满了。有一个问题.
WriteData(e.Buffer,0,e.BytesRecorded);
我使用NAudio在WPF中做这件事,使用2010。
发布于 2013-07-08 03:14:36
也许我想你,但你发布的代码似乎有点不结构化。在您使用button3_Click开始录制时,您的WaveWriter仍然为空。你为什么不在button3_click中创建一个作者的实例呢?
总之,我建议对您的对象创建和处理进行排序。-> Start方法应该包含所有对象创建,以及添加带有"+=“的事件处理程序。停止按钮处理程序应该包含流的所有关闭,并释放重新源。
发布于 2016-02-23 16:40:12
我认为这里的问题是缓冲区从来没有被清空过。您缺少了waveOut.Play();在sourceStream.StartRecording()之后;以使缓冲区正确地流向扬声器。
此外,您不能在sourceStream_DataAvailable回调中清空缓冲区direclty,因为它是只读的。
如果你不想要音频播放,你需要另一个接收器然后是DirectSoundOut。
https://stackoverflow.com/questions/17518587
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