我按照N个游戏教程来处理我的游戏中的碰撞检测,在这个方法中不清楚的是,在这个页面上他们谈论的是单独的轴定理,但是如果您在实现(教程A)中看到没有,在哪里我可以看到单独的轴被处理。在下面的URL中,--= round shapes =--部分讨论了如何处理AABB凸/凹形状之间的碰撞。http://www.metanetsoftware.com/technique/tutorialA.html#section2
我有矢量和独立轴实现的基本思想,但不是这个方法,我从本教程中了解到的是,整个N游戏世界是由5-8个不同的形状(瓷砖)组成的,每个瓷砖依次水平地/垂直地旋转,这四个组合面向左、右、上和下。这些面向信息存储在每个瓷砖,这是信号,y。
obj -是播放器(矩形)t-瓷砖x,y-包围盒投影。
实现:有人能解释一下这段代码到底在做什么吗?
function ProjAABB_Concave(x,y,obj,t)
{
//if distance from "innermost" corner of AABB is further than tile radius,
//collision is occuring and we need to project
var signx = t.signx;
var signy = t.signy;
var ox = (t.pos.x + (signx*t.xw)) - (obj.pos.x - (signx*obj.xw));//(ox,oy) is the vector form the innermost AABB corner to the
var oy = (t.pos.y + (signy*t.yw))- (obj.pos.y - (signy*obj.yw));//circle's center
var twid = t.xw*2;
var rad = Math.sqrt(twid*twid + 0);//this gives us the radius of a circle centered on the tile's corner and extending to the opposite edge of the tile;
//note that this should be precomputed at compile-time since it's constant
var len = Math.sqrt(ox*ox + oy*oy);
var pen = len - rad;
if(0 < pen)
{
//collision; we need to either project along the axes, or project along corner->circlecenter vector
var lenP = Math.sqrt(x*x + y*y);
if(lenP < pen)
{
//it's shorter to move along axis directions
obj.ReportCollisionVsWorld(x,y,x/lenP, y/lenP, t);
return COL_AXIS;
}
else
{
//project along corner->circle vector
ox /= len;//len should never be 0, since if it IS 0, rad should be > than len
oy /= len;//and we should never reach here
obj.ReportCollisionVsWorld(ox*pen, oy*pen, ox, oy, t);
return COL_OTHER;
}
}
return COL_NONE;
}发布于 2011-06-20 16:49:20
这是一个简单的球体碰撞。看他们做的那部分
var pen = len - rad;
if(0 < pen)他们只是检查"t“对象半径减去当前对象半径是否是接触(=0)或交叉(<0)。
他们所做的部分
var ox = (t.pos.x + (signx*t.xw)) - (obj.pos.x - (signx*obj.xw));//(ox,oy) is the vector form the innermost AABB corner to the
var oy = (t.pos.y + (signy*t.yw))- (obj.pos.y - (signy*obj.yw));//circle's center他们将"t“对象移动到"obj”参照系。
发布于 2011-06-20 16:32:45
我认为更好的方法是展示底层的物理算法,这样您就可以更快地理解代码。
https://stackoverflow.com/questions/6414432
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