长话短说,alpha值表现得非常奇怪:在1.0到0.5之间合理地转换,但从0.5到0.0从半不透明{色}过渡到不透明-黑色。

^这是我的字体渲染器(从向iphone发送的任务中捕捉到的)和替换的着色器。它不应该显示字体,而应该根据片段x坐标的sin来显示透明的红色四边形。我不知道“黑”是从哪里来的。这是着色器:
#version 450
#extension GL_KHR_vulkan_glsl : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_EXT_multiview : enable
layout(set = 0, binding = 2) uniform sampler2D colorSampler;
layout(location = 0) in vec2 fragUV;
layout(location = 0) out vec4 outColor;
void main()
{
float x = (sin(gl_FragCoord.x/20.0)+1.0)/2.0;
outColor = vec4(1.0,0.0,0.0,x)
}我的管道混合配置是:
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
//alpha blend
colorBlendAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT |
0;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlendInfo = {};
colorBlendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlendInfo.logicOpEnable = VK_FALSE;
colorBlendInfo.logicOp = VK_LOGIC_OP_COPY;
colorBlendInfo.attachmentCount = 1;
colorBlendInfo.pAttachments = &colorBlendAttachment;
colorBlendInfo.blendConstants[0] = 0.0f;
colorBlendInfo.blendConstants[1] = 0.0f;
colorBlendInfo.blendConstants[2] = 0.0f;
colorBlendInfo.blendConstants[3] = 0.0f;最奇怪的一点是,当从pcvr运行时(这与预期一样)(两者之间的代码路径没有重大差异:相同的螺旋,相同的管道生成,等等)。
发布于 2020-10-17 08:32:13
您已经在您的colorWriteMask中启用了alpha写入,并且(1 * source +0*目标值)混合了alpha方程,因此您要用文本不透明度覆盖框架缓冲区的alpha。交换链的VK_COMPOSITE_ALPHA_PRE/POST_MULTIPLIED_BIT_KHR,是交换链的compositeAlpha,排序者将你的交换链图像与表面后面的图像混合--因为你在文本应该在1下面的图像上写入alpha,所以排序者认为这些区域是半透明的。在绘制到交换链映像时,应该禁用写入alpha通道,方法是从混合参数中的colorWriteMask中删除alpha位,或者通过(0 * source +1* declare ) alpha混合方程,或者使用VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR swapchain compositeAlpha,如果目标表面的VkSurfaceCapabilitiesKHR声明其可用性(这对于可能更快的组合也是推荐的)。
https://stackoverflow.com/questions/64342549
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