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社区首页 >问答首页 >我怎样才能在Glium + Glutin中得到鼠标X和Y?

我怎样才能在Glium + Glutin中得到鼠标X和Y?
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Stack Overflow用户
提问于 2022-07-12 02:22:57
回答 1查看 138关注 0票数 0

我使用Glium编写了一个游戏,在这个游戏中,当检测到单击时,我必须在特定位置呈现图像。要做到这一点,我需要得到X和Y的位置。那我怎么才能拿到呢?

我的当前代码如下:

代码语言:javascript
复制
/* ... */
event.run(move |event, _, control_flow| {
    match event {
            glutin::event::Event::WindowEvent { event, .. } => match event {
                glutin::event::WindowEvent::CloseRequested => {
                   println!("Received termination signal.");
                  *control_flow = glutin::event_loop::ControlFlow::Exit;
                    return;
                },
                _ => return,
            },
            glutin::event::Event::NewEvents(cause) => match cause {
                glutin::event::StartCause::ResumeTimeReached { .. } => (),
                glutin::event::StartCause::Init => (),
                _ => return,
            },
            _ => return,
        }

如果可能的话,我不介意将OpenGL坐标作为X和Y (-1,1),但我认为将其传递到顶点缓冲区会很麻烦。

EN

回答 1

Stack Overflow用户

回答已采纳

发布于 2022-07-12 22:15:02

这就是我一直在寻找的答案,它是一个WindowEvent:

代码语言:javascript
复制
match event {
            glutin::event::Event::WindowEvent { event, .. } => match event {
                glutin::event::WindowEvent::CloseRequested => {
                    println!("Received termination signal.");
                    *control_flow = glutin::event_loop::ControlFlow::Exit;
                    return;
                },
                /* The code to get the mouse position (And print it to the console) */
                glutin::event::WindowEvent::CursorMoved { position, .. } => {
                    println!("Mouse position: {:?}x{:?}", position.x as u16, position.y as u16);
                }
                _ => return,
            },
            /* Handle the rest of events */
票数 0
EN
页面原文内容由Stack Overflow提供。腾讯云小微IT领域专用引擎提供翻译支持
原文链接:

https://stackoverflow.com/questions/72946404

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