我在做地形工具。我做了一个二维纹理,并使用它作为高度地图。我想改变高度图的一个特定部分,但我有一个问题。我改变了某些小部分,但整个景观的纹理都变了。我想知道这个问题的原因和如何解决。
谢谢。
`HeightMap创建代码
void TerrainRenderer::BuildHeightmapSRV(ID3D11Device* device)
{
ReleaseCOM(mHeightMapSRV);
ReleaseCOM(m_hmapTex);
D3D11_TEXTURE2D_DESC texDesc;
texDesc.Width = m_terrainData.HeightmapWidth; //basic value 2049
texDesc.Height = m_terrainData.HeightmapHeight; //basic value 2049
texDesc.MipLevels = 1;
texDesc.ArraySize = 1;
texDesc.Format = DXGI_FORMAT_R16_FLOAT;
texDesc.SampleDesc.Count = 1;
texDesc.SampleDesc.Quality = 0;
texDesc.Usage = D3D11_USAGE_DYNAMIC;
texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
texDesc.MiscFlags = 0;
// HALF is defined in xnamath.h, for storing 16-bit float.
std::vector<HALF> hmap(mHeightmap.size());
//current mHeightmap is all zero.
std::transform(mHeightmap.begin(), mHeightmap.end(), hmap.begin(), XMConvertFloatToHalf);
D3D11_SUBRESOURCE_DATA data;
data.pSysMem = &hmap[0];
data.SysMemPitch = m_terrainData.HeightmapWidth * sizeof(HALF);
data.SysMemSlicePitch = 0;
HR(device->CreateTexture2D(&texDesc, &data, &m_hmapTex));
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = texDesc.Format;
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = -1;
HR(device->CreateShaderResourceView(m_hmapTex, &srvDesc, &mHeightMapSRV));
}`HeightMap纹理修改代码
D3D11_MAPPED_SUBRESOURCE mappedData;
//m_hmapTex is ID3D11Texture2D*
HR(m_texMgr.m_context->Map(m_hmapTex, D3D11CalcSubresource(0, 0, 1), D3D11_MAP_WRITE_DISCARD, 0, &mappedData));
HALF* heightMapData = reinterpret_cast<HALF*>(mappedData.pData);
D3D11_TEXTURE2D_DESC heightmapDesc;
m_hmapTex->GetDesc(&heightmapDesc);
UINT width = heightmapDesc.Width;
for (int row = 0; row < width/4; ++row)
{
for (int col = 0; col < width/4; ++col)
{
idx = (row * width) + col;
heightMapData[idx] = static_cast<HALF>(XMConvertFloatToHalf(200));
}
}
m_texMgr.m_context->Unmap(m_hmapTex, D3D11CalcSubresource(0,0,1));请参考右下角区域下面的图片,呈现HeightMap纹理。我只想编辑1/4的宽度和高度,但这一切都改变了。
当应用完整的高程图时,它正常工作。
发布于 2022-06-08 14:52:09
纹理在内存中的宽度和高度并不总是与定义所示的相同。一些纹理步幅(线条)过大。您必须使用步长*行来计算要写入的偏移量。
https://stackoverflow.com/questions/72449794
复制相似问题